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Test Patch 7-10-2018Follow

#1 Jul 10 2018 at 9:30 PM Rating: Excellent
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July 10, 2018
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*** Items ***

- Fixed several bugs with the focus effects from Sebilis Hardcore Heritage breastplates.
- Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break when used now display the Expendable flag when inspected.
- Augments can now be removed with distillers of greater rank than the one specified. For example, an augment requiring a Class V Augmentation Distiller to be removed can also be removed with a Class XI Augmentation Distiller. The system will start with the lowest possible rank distiller and move upwards until it finds an applicable distiller. Augments requiring a unique distiller (like the Small Gem Glue Solvent) will still need that specific distiller or the Perfected Augment Distiller to be removed.
- Horn of Unity - Adjusted spell stacking for Blessing of Unity to reduce the number of other buffs it conflicts with.
- If one of new augment based ornaments made from the old container based ornaments is attunable, it is now also tradable on Free Trade servers.
- Fixed the mixed up descriptive text for the various Rallosian Ornamentations.
- Bottle of Clarity Pack will give out the appropriate level potions from level 30 to 60.
- Removed the no longer required spells from Bottle of Healing Pack, Bottle of Clarity Pack, Bottle of Alacrity Pack, Bottle of Spirits Pack, and Bottle of Replenishment Pack. These items now allow you to preview the potion you will get from them.
- Darkened Coif of Wrath is now a head item.
- Darkened Sleeves of Wrath is now an arms item.
- Removed the endurance cost from Rousing Zeal, Soothing Zeal, Rousing Consumption, and Consuming Zeal, the click effect on some Paladin and Shadowknight Breastplates.
- Hero's Forge ornaments can now be placed in Donal's Vambraces of Mourning.


*** Quests And Events ***

- Fixed an issue that caused some characters not to have credit for tasks that they had previously completed but cannot repeat.
- Under the Robe - Arsin the Blaze should be spawning properly in this errand. Note that he will not spawn 100% of the time.
- The Handmaiden - Render should be spawning properly in this errand. Note that he will not spawn 100% of the time.
- Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb.
- The Silent Schism - Spells that do not have a mana cost will no longer cause the achievement 'Burn the Heretics' to fail.
- Drusella's Vault - Implemented some mechanics changes and bug fixes:
- - Fixed a bug that caused the oozes to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.
- - Oozes now show the name of the person they are chasing as their alt name.
- - Oozes will prefer not to chase tanks or healers unless there are few other choices.
- - NPCs lose the ability to summon while they are inside Drusella's aura.
- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.
- - Increased the number of characters required in the room to trigger the raid.
- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.
- Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes.
- Made several changes to Frostcrypt Raids:
- - Beltron will no longer leave his room.
- - Harfang will no longer leave his room.
- - Hearol the Tactician will now clear detrimental spells when he teleports away.
- - Shades of Calm - the meditating shades will engage more often now.
- - Construction of Shadows should work properly now.
- - Death, Death, Death - Increased the time limit from 40 to 60 minutes.
- - Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress.


*** Spells ***

- Fixed a bug that caused Sanctuary buffs to drop when consuming some types of potions.
- Items, Familiars, and Glyphs that previously conflicted with the Wild Growth line of spells will no longer have stacking conflicts.
- Druid - Adjusted Pack Regeneration, Pack Chloroplast, Regrowth of the Grove, Oaken Vigor, and Blessing of Oak so that they match other regeneration spells and gain power as the caster gains levels.
- Added a message and chat filter when you or others take damage from auras.


*** AA ***

- Numerous abilities that can only be obtained by completing quests or as achievement rewards will now display in the AA window prior to obtaining rank 1. The descriptions for these abilities have been updated to include information on how to obtain them.
- All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage.
- All - Consolidated ranks 1-3 of Hastened Banestrike to be ranks 2-4 of Banestrike.
- Melee Classes - Adjusted the bonuses granted by Innate Darkblade, Duelist, Fellstrike, Fury, Holyblade, Innerflame, Natureblade, Rage, and Songblade. Reduced the bonuses granted by these lines for levels 40-80 and increased the bonuses for levels 85-110.
- Bard - Fixed a bug where A Tune Stuck In Your Head was extending the duration of Vainglorious Shout.
- Berserker - Removed the hit limit from Blood Sustenance.
- Enchanter - Fixed a bug that prevented Rank 8 of Color Shock from functioning.
- Monk - Doubled the duration for all ranks of Swift Tails' Chant.
- Monk - Significantly increased the effectiveness and endurance cost for all ranks of Ton Po's Stance.
- Ranger - Reduced the base damage of all ranks of Headshot and increased the maximum melee damage cap from 750k to 6m. This should result in critical Headshot attacks dealing significantly more damage than before.
- Shadowknight - Removed the hit limits from melee leech effects and removed the 8% chance for Mortal Coil to trigger Mortal Residue.


*** NPCs ***

- Many Chest NPCs that were body type Humanoid, Magical, or Undead are now body type Construct.
- All raid bosses should be able to mitigate heroic effects more equally. Previously some bosses were much weaker than their counterparts.
- Sul Vius Life - Party goers will no longer be so aggressive toward visitors.
- Assistant T'os has returned to dry land.
- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.


*** Progression Servers ***

- Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack will now create potions with actual effects on progression servers.
- Progression Server instances given by Agents of Change will no longer send characters into the instance if too low level.
- The "Voice of *" NPCs in Veeshan's Peak are no longer charmable.
- The books to make Exalted Cultural Symbols are available when The Serpent's Spine expansion unlocks.
- Slayer achievements and the Banestrike AA ability are no longer restricted to Rain of Fear.


*** Miscellaneous ***

- Trial heroic characters can once again be deleted.
- Added an on/off argument to autofire. This does not change current functionality, it just allows you to specify on or off.
- Bard - The /melody command will no longer be interrupted when attempting to sing a targeted song without a target, a song with no cast-time (Alliance of Sticks and Stones), or a song that costs more mana than the bard has available.
- This forage button no longer gets into a "stuck", unusable state when zoning. If it would have been stuck, it may not be in a receptive state, but will follow up with a warning message and re-computation of the timer.
- Improved the classic Giant's ability to hold weapons in its left hand.


*** UI ***

- The group window should no longer show group information to players if the group is disbanded or they are removed and/or leave.


- The EverQuest Team
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#2 Jul 13 2018 at 5:08 PM Rating: Excellent
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Quote:
July 13, 2018
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NOTE: Some of these changes were already present but were missing from the previous notes. They are included here for completion.

*** Items ***

- Fixed incorrect lore text on Token of the Light Army and Token of the Obliteration Army.


*** Tradeskills ***

- Burning your bread no longer irrevocably damages the bread tin.


*** Quests And Events ***

- Drusella's Vault - Implemented some mechanics changes and bug fixes:
- - Fixed a bug that caused the oozes to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.
- - Oozes now show the name of the person they are chasing as their alt name.
- - Oozes will prefer not to chase tanks or healers unless there are few other choices.
- - NPCs lose the ability to summon while they are inside Drusella's aura.
- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.
- - Increased the number of characters required in the room to trigger the raid.
- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.
- - Decreased the max speed of deathslime goos slightly.
- - Increased the spawn interval of deathslime goos by 50%.
- - Increased the damage that the globs of goo take from ice spells by 15%.
- - Decreased the health of the globs of goo by 15%.
- - Decreased damage inflicted by Caustic Ooze by 25%.
- Death, Death, Death - Increased the time limit from 40 to 60 minutes.
- Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress.
- Death, Death, Death - The new items within this mission will now survive the zoning process.


*** AA ***

- Banestrike will no longer break root on its target.
- Removed some mercenary AAs that were intended for internal use only.


*** Miscellaneous ***

- Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category.
- The Autumn Appreciation event achievements have been moved to the Events -> Seasonal category.
- Improved water pathing in Combine Dredge.



- The EverQuest Team
____________________________
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#3 Jul 15 2018 at 6:17 AM Rating: Excellent
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- All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage.


What's the logic behind this? Banestrike is a nice bit of extra damage and it isn't much of a "chore" to remember to click it. Heck, it can be hot-buttoned to an existing melee ability or spell hot button so it goes off automatically. I'd rather have this as situational extra damage than have to hope it goes off randomly like a proc.

I really wonder sometimes why they waste effort fixing things that ain't broken.
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My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#4 Jul 15 2018 at 7:33 AM Rating: Excellent
I believe they are trying to cut down on the UI clutter. People have been complaining that current live characters with maxed AA's, their UI looks like a space shuttle control console.
____________________________
Volunteer Allakhazam Developer and Admin

For real time update information on Allakhazam, follow me on Twitter!
https://twitter.com/gidono

To make a Donation directly to me.
https://paypal.me/Gidono
So far I have received 1 donation.
#5 Aug 01 2018 at 8:10 AM Rating: Excellent
Sage
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267 posts
Gidono wrote:
Source

Quote:
July 10, 2018
_____________________

*** Items ***

- Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break when used now display the Expendable flag when inspected.

- The Everquest Team


I have checked the tinkered fishing pole and the fishing pole used in the quest Protection of the Cabbage, Blessed Fishing Rod. Both remain "Expendable". I am wondering which ones are indestructible.
#6 Aug 01 2018 at 8:22 AM Rating: Excellent
do to how they are marking them I am not sure

we think this is the list of Breakable ones a Dev found and posted in the DEV area but the list might change over time or not be complete.

where expendable and name LIKE '%pole%

| Kerran Fishingpole |
| Uliorn's Fishing Pole |
| Aglthin's Fishing Pole |
| Fishing Pole |
| Froglok Tadpole Eye |
| Froglok Tadpole Flesh |
| KT's Magic Fishing Pole |
| Snapped Pole |
| Collapsible Fishing Pole |
| Hintol`s Fishing Pole |
| Ancient Fishing Pole |
| Tuuak's Fishing Pole |
| Grey Wood Fishing Pole |
| Weighty Polearm |
| Greater Poleaxe of Sorrow |
| Brell's Fishin' Pole |
| Ornate Polearm of the Battlemaster |
| Savageclaw Pole Axe |
| Kerran Fishing Pole |
| Elaborate Defiant Poleaxe |
| Scrindite's Firecracker Pole Hammer Ornament |
| Long Net Pole |
| Hero's Poleaxe |
| Pole of Punishment |
| Fishing Pole |
| Adamantium Drakkin Polearm |
| Broken Kromtus Fishing Pole |
| Elaborate Consigned Poleaxe |
| Frostfell Pole |
| EverQuest Pole |
| Poleaxe of Order |
#7 Aug 01 2018 at 12:26 PM Rating: Excellent
Actually those poles aren't expendable. I ran the wrong query for them. I don't see any poles that are expendable in our item tables right now. That might have changed with current poles, we'll need people to report that in game showing the pole is now expendable. We don't have an item collector people can use right now to update those items so I'll have to manually update them via sql commands.

Edited, Aug 1st 2018 2:03pm by Gidono
____________________________
Volunteer Allakhazam Developer and Admin

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To make a Donation directly to me.
https://paypal.me/Gidono
So far I have received 1 donation.
#8 Aug 02 2018 at 6:35 AM Rating: Excellent
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Apparently The Bone Rod and Ancient Fishing Pole and unnamed others are suspected to be.

The Bone Rod is from an anniversary quest so the complaint was that you break it you couldn't go redo the quest?

Not sure about the logic about any others vs. the sadistic notion that only fishing rods break in a game with countless weapons never getting used up smashing millions of rats...
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