Back to the original thread theme, after Kunark came out I made the long hard journey to Lake of Ill Omen and thought I had discovered paradise. However for good toons there's no place there to bank. The windmill had a vendor and was a good gathering spot and sorta safe, although dangerous skells could sometimes wander in, probably due to chasing a player than zoned or died. Nonetheless it was the closest thing to a safe place for good players in LOIO. In those days coin had weight and when you had 1000 pennies on you, this weight started hampering your movement speed and fighting ability. I remember a dorf player would sometimes set himself up as a bank there, offering to exchange coin. Of course he charged a hefty service fee. For a long stretch one summer long ago he was there most every day most of the day because I'd see him whenever I logged in randomly to kill an hour or two. Now I guess you could do this mostly afk so he didn't need to literally sit at the keyboard doing nothing else all day long. Good thing too because nobody's getting rich by charging a fee to convert copper into gold or plat! But it's a good example of social interaction possibilities which have been wiped off the map by game changes since the Old Days.
Yes, a very good example. And I also snuck (low level but had just learned there was an Ebon Mace or something falling off a random Skeletal Cook in LOIO's castle). And managed to stay there without death, fighting off random skeles...and then a Ranger I'd made friends with in our Blackburrow stripling days showed up clearing everything out and saying hi, hey. And I told him dude, I've been camping this for weeks. It should be mine. And he said "okay" and then the Cook spawned and dropped the item and then he killed it and looted it and got gone. I wasn't even terribly naive at the time but it was still a bit of a sad thing. And he even later asked me for plat to help buy his new Ranger things. I'm too nice and made excuses. I'm always too nice.
Same as in WoW even, as a much older player, as well as with a buddy who well, was younger but I don't judge that. But he was always a bit evil, I was a rogue who basically was skilled enough (and on my Pally and Warrior and Hunter alts) even as a loner to kill and camp any single person in that server forever if he ganked me or was otherwise a ****, camping others, or killing lowbies. I got over my too-nice attribute there. Camp an ******* until a buddy helps. Then most times camp his *** too. Then a whole guild shows up and at that point even if I'm antisocial, enough lowbies would be annoyed at not being able to turn in quests or whatever that this would cause a kerfuffle and big old proper WORLD PVP. Which I guess also might be passe now.
I guess in this day and age the general zeitgeist is that online games should only be happy and never insulting. I'm not a disgusting conservative or Republican but trash-talk in game and on forums, and dirty deeds should still exist in a proper game or sub-game. How else is one to bring actual angry emotions to it? Even some Starcraft 2 players don't just robotically tap and eyeball-50 times-second. Some of them have real beefs with others. That's when it's best. And even better in much less skill-based and objective games than SC2.
If Guilds and individuals and tribes/races didn't exist, then MMOs would be utterly useless. People [well most] need tension and identity, even if virtual. Edited, Jun 4th 2018 2:15am by Palpitus1 Edited, Jun 4th 2018 2:16am by Palpitus1