Forum Settings
       
« Previous 1 2 3
Reply To Thread

You going to try Agnarr?Follow

#1 May 16 2017 at 11:17 AM Rating: Excellent
Sage
***
2,210 posts
I will. Still debating what class to make and whether to try to box---"legally." Curious if any other regulars here, such as are left, intend to try it out?
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#2 May 16 2017 at 11:39 AM Rating: Excellent
Sage
Avatar
**
734 posts
I won't be trying it out. I have way too many chars already. Smiley: smile
#3 May 16 2017 at 9:59 PM Rating: Excellent
Sage
*
66 posts
I believe I am going to. I've been away from the game for quite a few months now. I've had the urge to jump back in but just haven't yet. Agnarr sounds like it would be right up my alley. Only wish the expansion unlocks were longer than 12 weeks.
#4 May 17 2017 at 6:45 AM Rating: Excellent
Sage
***
2,210 posts
Hey Rayder let's look each other up and hang out, if possible. I know a couple of old Shards members who may be trying out. Maybe we can revive the guild! ;)
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#6 May 17 2017 at 9:00 AM Rating: Excellent
Sage
*
66 posts
Sounds good bud, looking forward to it.
#8 May 17 2017 at 11:57 AM Rating: Excellent
Sage
***
2,210 posts
Sounds like there's an echo here! Smiley: jawdrop
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#9 May 17 2017 at 1:59 PM Rating: Excellent
Sage
Avatar
**
734 posts
Yes there is! I have had at least a couple of posts show up as dupes even though I was careful to single click on the post button.
#10 May 17 2017 at 2:47 PM Rating: Excellent
Sage
*
66 posts
Haha, same for me on both of those last posts thinking if I refreshed it would double post so I left it alone. Still got me, **** echo.
#12 May 17 2017 at 5:49 PM Rating: Excellent
Avatar
****
4,470 posts
I'm hoping to have some playtime (haven't for months) and Agnarr is where I will put it.

I wish the unlocks were longer as well, but it is the lock that has me intrigued. LDoN lock means a few things I don't like never happen, and the things I like that Agnarr doesn't get I can live without (clickies from bags hurts though... such a great feature).

I'm wavering on what I will roll, my current thoughts:

Top contenders:
Monk: hit hard, weren't meant to have lots of gear in classic anyways, feign death (I love FD). Never really played one much.
Wizard: never played one, actual mains seem uncommon on earlier era progression servers, and many afk-often players have given the class a bit of a rep. So kind of a challenge... might wait till I can gear it with my first main's efforts.
Cleric: been since original LDoN era that I played one as a serious alt. Should be easy for getting groups.

Lots of others will be my alts (ranger, enchanter, druid, maybe a bard, surely a beastlord when able), I'm going to avoid my most-played class (necromancer), tanks (not a style of play I enjoy), and learned from Phinny that rogue isn't what I want to do again on progression. Magician I have never gotten into and Shaman I like the idea of but didn't enjoy playing on Quarm @ 51 with overpowered gear...

One factor is I am going to play neutral to good aligned, having done the lower level evil arcs so many times (Ogre would be the only thing at all fresh).
#13 May 17 2017 at 6:01 PM Rating: Excellent
Sage
***
2,210 posts
Going to have to practice advanced looting. I shut it off almost immediately when first introduced since it gave me headaches trying to figure it out. But it's inevitable I'll need it to do real grouping. There's a video on Youtube that walks you thru it which I hear is well done. Might be worth "practicing" with it on other servers in advance as well, if you've never used it.
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#14 May 17 2017 at 6:20 PM Rating: Excellent
Here is that video.



Edited, May 17th 2017 7:22pm by Gidono
#15 May 18 2017 at 6:04 AM Rating: Excellent
Avatar
*
122 posts
That was a great video walk through. Thanks for posting that.
#16 May 18 2017 at 11:42 AM Rating: Excellent
Scholar
Avatar
****
4,444 posts
I am seriously thinking about it. I don't know what class I want to play though. Kinda want something that is in demand for a group but that can solo abit. If memory serves about the only two classes that can really solo early on is necro and druid.

When ragefire first came out I played an enchanter and enjoyed it. Never had an issue getting a group but soloing obviously not so much.
____________________________
Hi
#17 May 21 2017 at 10:32 AM Rating: Excellent
Sage
*
66 posts
I can't decide either. I almost always play a rogue, which has always been my main. But since I've done the rogue route on progression servers a lot recently with fippy, ragefire, and phinny I am thinking about doing something else. If I did it would most likely be either shaman, warrior, or wizard.
#18 May 21 2017 at 12:21 PM Rating: Excellent
Sage
***
2,210 posts
I'm considering 2-boxing an sk and a shaman, two classes I've not played much, and a pair which I read go very well together, especially at low levels and on progression.

My other thought is to focus entirely on an enchanter, a class I've played from 1-105 but only in a support role ("buff-bot" and mezzing) for my other toons, but never as my main. In progression, enchanters can always get a group easily, because every mana-class wants breeze, clarity or the upgrades, not to mention crowd control is pretty darn important in dungeons.

Like Rayder sticks to rogues, I've tended to stick with druids every time I start anew on a progression server. Aside from the fact that they do solo very well, they offer ports AND healing, both HUGE assets in the days before telepads, mercs, books, etc. Not to mention the most-desired buff in the early game---even more than crack and haste: SPIRIT OF THE WOLF!



Edited, May 21st 2017 2:35pm by Sippin
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#19 May 21 2017 at 12:58 PM Rating: Excellent
Sage
***
2,210 posts
Speaking of rogues, this brings to mind an early memory of Everquest for me. In 1999 I spent a lot of time levelling in Unrest. I remember one time our group managed to make it deep into the second floor, and it took a long time clearing our way there. One of our group members had to leave so we were recruiting for a new member, but we were figuring it would have to come from players already on the floor. Then suddenly this female halfling appeared in front of us, seemingly miraculously and asked to join. "She" hadn't been on the floor. It started to dawn on me that I was encountering my first EQ rogue and she had used rogue abilities to make it into the house and up the stairs without aggro.

Lotta EQ memories for me from Unrest. First time my toon got a rez was there as well when a group member logged off and logged in his cleric main. Up to that point I didn't even know rezzes existed!

That's the thing about progression and classic servers: you can play on them and recapture some of the early EQ experience but never all of it since you will never "un-learn" all the knowledge and experience you've acquired since.

The closest I came to a real "deja vu" moment was at the beginning of P99 when I ran my little halfling druid all the way to Butcherblock Mountains, across the continent of Antonica and using the boat from Freeport... only to be killed ON THE PIER in Butcher by an aqua goblin who had chased another player there. LOL
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#20 May 21 2017 at 5:56 PM Rating: Excellent
Sage
*
66 posts
That is exactly what brings me back to the progression servers every time. That feeling of nostalgia and those semi deja vu moments.

Speaking of sk and shaman, they are both part of my box team on live and my group is very solid. I can't speak to progression servers or early game content as I basically took over a friend's shaman at 75 and didn't level an sk until around CotF.
#23 May 22 2017 at 6:44 AM Rating: Excellent
Avatar
****
4,470 posts
Others may chime in of course, but I think Shammy/SK is a brilliant box setup for Agnarr. Slows are meaningful in this content, they have moved the healing spells down a bit (helps druid, shaman and paladin), buffs are powerful in this content. SK are good tanks whereas some of the other tanks need a few expacs to get abilities people otherwise assume they have all along and FD is useful. I won't play either, but I have yet to enjoy being a tank and shaman wasn't fun for me on Quarm.

Enchanter also gets to relive the golden age of charm being super-powered. GoD/OoW is where content was less chanter friendly, and charm got nerfed and so on (much of this was undone post level 75 and enchanter is great again on live). So chanters that get played to 65 on Agnarr will always be good. Chanter is a highly abandoned class though, as there power comes from not being frequently afk or inattentive and I feel a lot of people are drawn by the power but burn out on the responsibility. I've played chanter several times in the past, I will probably have an alt one later on for Agnarr.

Rogue is badly underpowered for much of Agnarr's progression. I found the Phinny playerbase for PuGs pretty much took rogues last. AA start to help, and gear into PoP is much better. I won't play a rogue again on progression, but if a person loves being a rogue I think it is a viable choice.

Wizard is a great debate at the moment on the official boards, with more people seeming to feel the class is under-developed at the start and needs PoP to be competitive. There is a strong "anti afk wizard" voice so take it all with a grain of salt. I'm debating a wizard main, because I do logic like that sometimes.

Magicians are strong in group content, with pets heavily nerfed in raid content for several expacs. I may play a magician past level 14 for the first time...

Paladins were pretty rare on Phinny, warriors always in demand for PuGs. I won't play a tank.

Rangers become insanely powerful by the PoP lock of Agnarr, and are a viable tank in the early expacs (though many won't believe it, but if one is just looking at the math and abilities given to tank classes original-Kunark and doing average group content...). I always have ranger alts.

Monk gets overplayed early on progression servers because people think the fists are massively overpowered (they once were on progression), they are still stronger than original of course. Monks are a good if not great DPS class for Agnarr, but you will be expected to pull by most groups unless a bard main that likes to pull is in the mix. I may main a monk for the first time.

Cleric --everybody wants other people to main a cleric. Lots of "true boxes" will be clerics. PuG groups on Phinny saw some people use their cleric status as an opportunity to be a brat, but most were good people. As Luclin lingered on it was interesting to see some clerics LFG in longer stretches vs. logging in and insta getting a group --but this may well have been server reputation beginning to pay back karma. I haven't played a cleric since LDoN was first launched... I may main one to start Agnarr.

Necromancer will be a solo king on Agnarr because the XP isn't crazy nerfed like it was on Phinny. They can be good in groups too, but many don't see it (including a lot of the necro player base). Into Kunark necros can mez most group content, have healing spells, debuffs, slow undead, charm undead, nukes, a pet, and in a skilled players hands are one of the best pullers in the game. They are also not gear dependent to get rolling and can solo anytime, including while the rest of the group is medding. Some guilds think necros are twitch bots, which just means they aren't using their necros well. I've played necro too much on Live and past progression servers, so I won't be rolling one on Agnarr to start if at all.

Druids will be common for the no pok travel era of Agnarr. Some of these druids will be people selling ports to buy Krono to take back to their home server. Since they fixed the dot-changes fix in time for Agnarr, they should be jack-of-all-trades and solo viable again. In pug groups expected to be recruited as a healer. I like having a druid to buff newbies for fun, but I doubt I bother playing one on Agnarr (my older druid got boring for me in the 50s).

Beastlord is so strong for their leveling in Luclin, and fun to play 55+ with lots of AA. They are more of a group (or even solo) class in most people's mind for the Agnarr lock with a limited raid role and therefore limited raid slots set aside for them (in guilds that do that). I'll level a bst alt, with an outside chance of it becoming a main. They are fun.

Bard will be a common box on autofollow singing /melody. They are good in groups if not excellent. They will be wanted for pulling but are also good at CC (with some hiccups with level cap stuff at some points). A truly-played bard main will be a thing of beauty on this server. Many old bards haven't forgiven the devs for nerfing so much of the solo tricks though, so hard to say. I've never played one, maybe an alt on Agnarr for me.
#24 May 22 2017 at 6:36 PM Rating: Decent
Scholar
Avatar
****
4,444 posts
So with truebox can you run 2 accounts on the same PC as long as you don't have a 3rd party program or do you have to have 2 physical computers?

Reason I wonder I would consider a 2nd account to have a healer.
____________________________
Hi
#25 May 22 2017 at 7:06 PM Rating: Excellent
Truebox you can only run one account on one PC. The second account will have to be on a separate PC.
#26 May 23 2017 at 7:58 AM Rating: Good
Scholar
Avatar
***
3,156 posts
Gidono wrote:
Truebox you can only run one account on one PC. The second account will have to be on a separate PC.


That's what stops me.

I tried Phinny but it was so painfully slow trying to solo.
When I created a second character on another account and duoed it became bearable but I could only play in certain locations (deemed "unsociable") so it never got very far.

I am fresh back to the game and enjoying duos on a new server. The critical element in my book is that one of them has a snare. That is one reason why SK/Shaman works well. The havoc caused by running mobs in this game is scarily wonderful.
Unless you want to restrict to fighting mobs that don't run like most undead.

I suppose I should have grouped but my playtime is too fragmented nowadays for that.
____________________________
Wherever I go - there I am.
« Previous 1 2 3
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 82 All times are in CDT
Anonymous Guests (82)