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Everquest MysteriesFollow

#1 Apr 04 2016 at 6:29 AM Rating: Excellent
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Check out this Youtube video.

I wish I could create stuff like this. Makes you want to create a new level 1 toon in the original Norrath world and go explorin', don't it!?
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#2 Apr 04 2016 at 10:10 PM Rating: Excellent
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That's awesome.
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#3 Apr 05 2016 at 7:05 AM Rating: Excellent
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Nice video! What zone is shown at 11:34 (the secret chifferobe)?
#4 Apr 05 2016 at 12:36 PM Rating: Excellent
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Good question. I'd guess Temple of Solusek Ro, off the top of my head. Remember the whole video is Old World Norrath. The maker says that he hasn't even started on Kunark.

Edited, Apr 5th 2016 2:37pm by Sippin
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#5 Apr 05 2016 at 2:56 PM Rating: Excellent
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Yep, it was Sol Ro Temple. It's been so long since I've been there I had forgotten all about it. The image on the doors was vaguely similar to Mischief.
#6 Apr 06 2016 at 9:45 AM Rating: Good
Great video! Totally makes me wanna make a new character and explore places. Or just use my current toon and continue doing the Hero's Journey.. perhaps there's some weird stuff along my way in completing those annoying quests. =P
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#7 Apr 11 2016 at 9:30 AM Rating: Good
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The one I used to love was the haunting face on the side of the Karana gorge as you run down the ramp from HHP into EK.
I'm guessing there is some Combine lore related but I failed my loremaster exams on account of them being too rigorous.

It is amazing how much work they put into these gems.
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#8 Apr 19 2016 at 5:14 AM Rating: Good
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Cobra101 wrote:
The one I used to love was the haunting face on the side of the Karana gorge as you run down the ramp from HHP into EK.
I'm guessing there is some Combine lore related but I failed my loremaster exams on account of them being too rigorous.

It is amazing how much work they put into these gems.


Yeah, EQ is unique among such games in this respect. Most games have "Easter eggs" but the stuff shown in this video are not Easter eggs They're just extra content semi-hidden into the game purely for fun and to add elements of mystery and intrigue. It's a good simulation of RL where everything isn't cookie cutter and you stumble on unusual mysteries from time to time. I played WoW for awhile and I remember my interest started to decline in that game when I played it long enough to realize that a lot of the design was from a smallish group of patterns that got recycled throughout their world. For example, cave structures would be built with EXACTLY the same tunnel configuration and arrangement, regardless of whether it was in zone with giants or with goblins or with skeletons. This kind of design practice totally destroys the player's sense of immersion. Of course, EQ sometimes does this, such as with mob animations and mob speech. But there's enough unique material throughout Norrath to offset a lot of that kind of recycling.
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#9 May 09 2016 at 3:08 PM Rating: Excellent
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Unfortunately, I feel like EverQuest may be heading into the direction of simplification, mostly due to revenue and staffing issues. The repetition of the rock patterns in the Plane of Health seems particularly obvious to me.
#10 May 09 2016 at 6:04 PM Rating: Excellent
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Sippin wrote:
Cobra101 wrote:
The one I used to love was the haunting face on the side of the Karana gorge as you run down the ramp from HHP into EK.
I'm guessing there is some Combine lore related but I failed my loremaster exams on account of them being too rigorous.

It is amazing how much work they put into these gems.


Yeah, EQ is unique among such games in this respect. Most games have "Easter eggs" but the stuff shown in this video are not Easter eggs They're just extra content semi-hidden into the game purely for fun and to add elements of mystery and intrigue.


Isn't that the definition of Easter Egg? :)

Quote:
It's a good simulation of RL where everything isn't cookie cutter and you stumble on unusual mysteries from time to time. I played WoW for awhile and I remember my interest started to decline in that game when I played it long enough to realize that a lot of the design was from a smallish group of patterns that got recycled throughout their world. For example, cave structures would be built with EXACTLY the same tunnel configuration and arrangement, regardless of whether it was in zone with giants or with goblins or with skeletons. This kind of design practice totally destroys the player's sense of immersion. Of course, EQ sometimes does this, such as with mob animations and mob speech. But there's enough unique material throughout Norrath to offset a lot of that kind of recycling.


WoW did have some totally awesome Easter Eggs, though. My favorite was out in Area 52 (a spaceport, natch). The leader of the camp was Remi Dodoso. The humor is that, the theme song for Close Encounters was the notes Re Mi Do Do So :)

Tat
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#11 May 18 2016 at 7:02 AM Rating: Excellent
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I think my favorite mystery in Everquest was where the coins came from on skeletons.....
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#12 May 18 2016 at 8:04 PM Rating: Good
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LuckyPoseidon wrote:
I think my favorite mystery in Everquest was where the coins came from on skeletons.....
The eyes...Smiley: schooled
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#13 May 18 2016 at 8:12 PM Rating: Decent
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LuckyPoseidon wrote:
I think my favorite mystery in Everquest was where the coins came from on skeletons.....


What about all the animals in Kunark that carry money?
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#14 May 18 2016 at 10:33 PM Rating: Excellent
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The kicking snakes kept the coins in their boots :)
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#15 Jun 23 2016 at 9:20 AM Rating: Excellent
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How about wherd Antonius Bayle has been this whole time?
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#16 Jul 15 2016 at 6:08 AM Rating: Good
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I keep going back and running this video again, it's so much fun. I wish the creator would make more!
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#17 Sep 06 2016 at 2:30 PM Rating: Good
I wanna know who keeps throwing tattered cloth sandals and daggers into all of the lakes & rivers!

I did find one legitimate mystery though; if you poke your head through the zone wall outside the entrance of Thurgadin*, there are some coordinates floating in the non-space of the zone. I have looked for them online, and have never seen or heard anything about them.


*I don't remember if it was just outside the door to Thurgadin, or right before the false waterfall. Somewhere around there.
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#18 Sep 06 2016 at 6:27 PM Rating: Good
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Monsieur Ebelch wrote:
I wanna know who keeps throwing tattered cloth sandals and daggers into all of the lakes & rivers!
Remains of drunken fishermen who fell in the water and drowned.Smiley: nod
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#19 Sep 07 2016 at 1:06 PM Rating: Excellent
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I still wanna know how come every banker in Norrath can access not just your money (which is reasonable) but also all the junk you cram into the imaginary safe deposit boxes, no matter where they are located!

And some bankers, like the one in North Kaladim, at least make a pretense of having magical storage vaults where they keep the stuff. But others just stand there all by themselves and we have to accept the fact that thru some "banking black hole" they can access any item you've deposited for safekeeping anywhere in Norrath.

Given how hard and challenging the game was originally designed by the original devs, I'm surprised they didn't tie your safe deposit box to a specific bank, so you'd have to remember where you banked an item and return to the specific bank/banker involved to access it.

Similar questions for merchants who stand around all by their lonesome, no storage containers in evidence, but seem to have endless quantities of items for sale.

Finally, have you ever seen ANYONE IRL travelling, let alone FIGHTING, while carrying TEN big backpacks? I mean even if they're magically weightless, they would presumably take up a lot of space on your BACK.

Mysteries, mysteries indeed!

Edited, Sep 7th 2016 3:07pm by Sippin
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#20 Sep 07 2016 at 1:57 PM Rating: Good
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Sippin wrote:

Finally, have you ever seen ANYONE IRL travelling, let alone FIGHTING, while carrying TEN big backpacks? I mean even if they're magically weightless, they would presumably take up a lot of space on your BACK.



I have often wondered on this one myself!
#21 Sep 07 2016 at 9:43 PM Rating: Good
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Sippin wrote:
I still wanna know how come every banker in Norrath can access not just your money (which is reasonable) but also all the junk you cram into the imaginary safe deposit boxes, no matter where they are located!
Best (snarky) guess would be a series of gnomish pneumatic tubes.Smiley: grin

Sippin wrote:
Similar questions for merchants who stand around all by their lonesome, no storage containers in evidence, but seem to have endless quantities of items for sale.
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#22 Sep 08 2016 at 6:01 AM Rating: Good
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Presumably INVISIBLE gnomish tubes since I don't see them! Smiley: jester
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#23 Sep 08 2016 at 4:54 PM Rating: Decent
Friar Bijou wrote:
Monsieur Ebelch wrote:
I wanna know who keeps throwing tattered cloth sandals and daggers into all of the lakes & rivers!
Remains of drunken fishermen who fell in the water and drowned.Smiley: nod


hahaha

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Edited, Sep 8th 2016 3:58pm by Ebelch
#24 Sep 20 2016 at 2:45 PM Rating: Excellent
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Monsieur Ebelch wrote:
I did find one legitimate mystery though; if you poke your head through the zone wall outside the entrance of Thurgadin*, there are some coordinates floating in the non-space of the zone. I have looked for them online, and have never seen or heard anything about them.


That's a safe room. Sometimes called a "cat room", because in some places, some dev put pictures of his cat on the walls (seriously, google "everquest cat room" and look at the images). Every zone (at least in the older expansions) has a room that's outside the normal reachable area of the zone itself. They will tend to have coordinates on some of the walls (and sometimes cats), so they may have been originally used for dev and testing of the zone designer tool or some such. In actual practice, it's like they are some kind of default starting spot in the zone layout (but not attached to any other part of the zone you can go in or out of), so when something goes catastrophically wrong (hah! Cat-astrophically. I kill me!), you'll end up there. This happens when the zone can't handle some position condition with your character.

I've been in them twice. Once was back in the day when zoning out of Befallen would sometimes pop you in EC about 100 feet NE from the befallen zoneline. If a bunch of people all zoned at once, and there was lag, people would stack on top of each other (say if a train happened). If enough people get stacked, it can't handle it and you get poofed to the safe room. The other time was when I tried to zone into a zone for a new expansion, but hadn't yet downloaded the zone file (or I had, but hadn't yet activated the expansion? Don't remember).

Through random chance, both occurrences I was playing my wizard and was able to gate out. If you were playing a non caster character back in the day before convenient gate/port items, or the "home" button in the login screen, the only way out was to petition a gm and wait to be saved.
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#25 Sep 20 2016 at 3:06 PM Rating: Excellent
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Man, I forgot about the people stacking up upon zoning. They eventually introduced a slight variation in x,y coordinates when you zone in, to stop this from happening. It was especially a problem for druids and wizzies porting their groups, if nobody moved right away when they zoned. You'd stack up six high, and if the guy on top moved first, and didn't have lev on, he'd definitely take some damage!
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#26 Sep 20 2016 at 3:27 PM Rating: Excellent
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I always remember one time long ago I ported into Butcherblock Mountains and found myself very high up in the air above the druid ring. I mean IMPOSSIBLY high, so high I thought I could see the TOP of the sky. BELOW ME! And then I started falling... really really fast. I don't remember if I had Flight of Eagles on, this might have been before that spell got introduced. Anyway I fell so fast and hard I was sure I'd be dead upon landing. But instead I fell right thru the ground and ended up dead literally underground. I mean IMPOSSIBLY deep underground. I hired a necro to look for my corpse and the best he could tell me he was detecting my corpse UNDER the druid ring area.

I had to petition and a GM showed up in about 10 minutes (you can tell right from this statement that this happened LOOOOOOOOONG ago) and he told me to wait and he'd look for my corpse. A few minutes he dragged my corpse to my feet and gave me 100% rez, apologies and some milk and cookies. He said evidently through some glitch I had ported into BB at coordinates "outside" the zone's contents and this caused me to fall to my death, also outside of the zone's contents.

I've ported into zones probably 10,000 times since and never seen this bug again. Thank Karana.


Edited, Sep 23rd 2016 1:02pm by Sippin
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Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
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