Forum Settings
       
Reply To Thread

EQ faction table for ready to attack to allyFollow

#1 Jan 29 2016 at 7:03 AM Rating: Excellent
Avatar
****
4,580 posts
-2000 to -751 ...scowls at you, ready to attack
-750 to -501 ...glares at you threateningly
-500 to -101 ...glowers at you dubiously
-100 to -1 ...looks your way apprehensively
0 to 99 ...regards you indifferently
100 to 499 ...judges you amiably
500 to 749 ...kindly considers you
750 to 1099 ...looks upon you warmly
1100 to ~2000 ...Ally faction



Is this the correct modern day version? (If forum posts are to be believed this is something that has been tweaked with over the years)
#2 Jan 29 2016 at 9:56 AM Rating: Excellent
Sage
***
3,008 posts
It's been consistent with my recent experience altho I can't say I keep track numerically. I do think GLOWER and AMIABLE do seem to last a very long time.

Someone could measure this definitely with about 4000 Crushbone belts... Smiley: eek
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#3 Jan 29 2016 at 1:05 PM Rating: Excellent
**
782 posts
I kept pretty close track in the last two years for Dream Circle (whatever the HoT faction is so rank 2 spells can be bought) and one of the later SoD factions (the one from Old Bloodfields, and again, so rank 2 spells can be bought), and they seemed spot on. Easier to track these days, with faction hits showing the size of the hit.

One note for those who want to see where they're at in a range, or verify these #s, or whatever. If you keep logs, you can parse them with GamParse and find all of the faction messages (grouped by faction, and totalled), or, old school, just grep out the ones you want. I used GamParse, and it made it very quick and easy to track.

Tat

PS (to Sippin) - see, I do get my rank 2s eventually :)
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#4 Feb 02 2016 at 5:40 PM Rating: Good
Encyclopedia
******
35,568 posts
Annoyed the heck out of me that rank II HOT spells were faction locked. Never realized this with my paladin because we actually did progression in that expansion prior to him needing the spells. My wizard got a bit of a shock though, since he's mostly been leveling up in HAs (and the Teek stuff). They honestly should remove that requirement given that very few people are going to bother with the faction based questing in HOT these days. And as far as I can tell these are the *only* rank II spells that require faction to obtain. So... Strange.
____________________________
King Nobby wrote:
More words please
#5 Feb 02 2016 at 7:00 PM Rating: Excellent
**
782 posts
Well, SoD spells do, also, and there are five different factions, and SoF, where there are 7 different factions. The nice "but" with those, however, is that the spells you buy from the faction merchant can be traded, so once you have a char with the faction to warmly/ally, you don't need to do it on any more.

At least for HoT, there's only one faction to raise, and every quest in the expansion gives that faction. The smallest hit is 5 points, and 200 gets you from apprehensive to amiable, where you can cash in all of the rank 2 items. So that's 40 quests max, and a lot of them are very easy kill quests. Some of the easy ones are in the Grounds, so if you do that Teek quest, you can work on some of the kill quests at the same time.

Tat
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#6 Feb 03 2016 at 7:50 PM Rating: Decent
Encyclopedia
******
35,568 posts
tatankaseventh wrote:
Well, SoD spells do, also, and there are five different factions, and SoF, where there are 7 different factions. The nice "but" with those, however, is that the spells you buy from the faction merchant can be traded, so once you have a char with the faction to warmly/ally, you don't need to do it on any more.


Those spells are also global drops though. Meaning that there are often plenty of rank II spells available for purchase for those who want to just buy their spells as they level, with no factioning required. Starting with HOT, instead of tradeable global spell drops, we get tradeable global item drops that get exchanged for spells. Well, technically, this starts with Underfoot, but the global drops are each spell specific (which is just a strange and more or less pointless mechanic to use, which I suspect is why they dropped it after one expansion). Point being that in all the expansions after HOT, the global and purchaseable drop can be used to obtain all levels of rank II spells without any factioning required.

So one can purchase all rank II spells for all expansions except the last 2 levels of HOT. To me, that's an odd exception.

Quote:
At least for HoT, there's only one faction to raise, and every quest in the expansion gives that faction. The smallest hit is 5 points, and 200 gets you from apprehensive to amiable, where you can cash in all of the rank 2 items. So that's 40 quests max, and a lot of them are very easy kill quests. Some of the easy ones are in the Grounds, so if you do that Teek quest, you can work on some of the kill quests at the same time.

Tat


Sure. Again though, this is something that is not required for any other rank II spells in the game. So as alternate means of leveling show up, and perhaps when hotzones change and there's no reason to go to any HOT zones for any reason, you'd still have to go out of your way to hunt in that particular older expansion purely to pick up the spells. I just think that they should eliminate the faction requirement. It's not a huge deal, and is basically an arbitrary extra requirement for spell upgrades.
____________________________
King Nobby wrote:
More words please
#7 Feb 03 2016 at 9:11 PM Rating: Excellent
**
782 posts
Remove the faction requirement, or, like they did for VoA (with the Alaran language requirement), put a quick quest in the next expansion to grant the full level of that faction/language.

Good point, though, forgot about the other spells up to SoD dropping. Only CotF has had that, since then.

Tat
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#8 Feb 03 2016 at 10:20 PM Rating: Decent
Encyclopedia
******
35,568 posts
tatankaseventh wrote:
Remove the faction requirement, or, like they did for VoA (with the Alaran language requirement), put a quick quest in the next expansion to grant the full level of that faction/language.

Good point, though, forgot about the other spells up to SoD dropping. Only CotF has had that, since then.

Tat


Hah. Good point as well about the Alaran Language thing. I actually think they dropped that entirely. Don't think even the quest is required to obtain rank II spells anymore (either that, or I did the quest and forgot I did it, which is totally not out of the question here). Which just doubly makes the faction requirement in HOT seem strange.
____________________________
King Nobby wrote:
More words please
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 79 All times are in CST
Anonymous Guests (79)