tatankaseventh wrote:
Well, SoD spells do, also, and there are five different factions, and SoF, where there are 7 different factions. The nice "but" with those, however, is that the spells you buy from the faction merchant can be traded, so once you have a char with the faction to warmly/ally, you don't need to do it on any more.
Those spells are also global drops though. Meaning that there are often plenty of rank II spells available for purchase for those who want to just buy their spells as they level, with no factioning required. Starting with HOT, instead of tradeable global spell drops, we get tradeable global item drops that get exchanged for spells. Well, technically, this starts with Underfoot, but the global drops are each spell specific (which is just a strange and more or less pointless mechanic to use, which I suspect is why they dropped it after one expansion). Point being that in all the expansions after HOT, the global and purchaseable drop can be used to obtain all levels of rank II spells without any factioning required.
So one can purchase all rank II spells for all expansions except the last 2 levels of HOT. To me, that's an odd exception.
Quote:
At least for HoT, there's only one faction to raise, and every quest in the expansion gives that faction. The smallest hit is 5 points, and 200 gets you from apprehensive to amiable, where you can cash in all of the rank 2 items. So that's 40 quests max, and a lot of them are very easy kill quests. Some of the easy ones are in the Grounds, so if you do that Teek quest, you can work on some of the kill quests at the same time.
Tat
Sure. Again though, this is something that is not required for any other rank II spells in the game. So as alternate means of leveling show up, and perhaps when hotzones change and there's no reason to go to any HOT zones for any reason, you'd still have to go out of your way to hunt in that particular older expansion purely to pick up the spells. I just think that they should eliminate the faction requirement. It's not a huge deal, and is basically an arbitrary extra requirement for spell upgrades.