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Experiences on PhinigelFollow

#1 Dec 10 2015 at 6:08 AM Rating: Excellent
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How about a new thread where visitors can relate their recent experiences on the new progression server!?

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#2 Dec 10 2015 at 6:18 AM Rating: Excellent
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Made a druid, appropriately named Sippin. At least I managed to reserve my name of choice!

Zoned into Misty Thicket to find about 65 players, all about level 1-4, and virtually no mobs alive to kill. Typical first day on a new server. Finally located a few "whites", which gave about 4% regular XP to kill. Definitely not an "EZ" server! (I've seen emu servers where 3 kills ding ya.) In fact, this seems a slower pace than P99, if memory serves me there.

Forget attacking a yellow mob. Guaranteed death solo. I couldn't even land spells, such as they are, or melee damage. Of course, a yellow could be as high as 3 levels above, which at level 1 would be justifiably fatal. But I wonder if a level 2 mob should be such guaranteed death.

Misty Thicket is a great zone for halflings to level, but personally I don't like the "new" Misty Thicket, which alas still persists here, because after all, "Progression" isn't "Classic." So I decided to move to my all-time favorite noobie zone, Butcherblock Mountains, which Thank Karana has never been "updated." Made the long long run to Freeport, evading various bright red skells in Kithicor and the occasional skell in the Commonlands (86 players in zone). My plan was to bind in Freeport (66 in West Freeport zone) before "boarding the boat." (I was wrong with initial post about Soulbinders. They DO exist here. I just looked in the wrong Freeport zone.) There are translocator gnomes in this server as I found one on the docks who punted me to Ocean of Tears. Problem is the moment I landed on an island dock in that zone I got hit for 250 points of damage by a named pirate. So either this is intentional to block noobie journeys of this sort or I ran into really bad luck.

Guess I may stick around Misty, finding such prey as survives the mass of halflings running about, until I get to level 12, when I can bind myself. This morning, about 7am EST, only 10 in the zone so should be easier.

I'm not against grouping, so if you see me on line and you're of suitable level, send me a tell. But it strikes me that when a solo kill of a white con earns 4% XP, a group is going to be slow going. Although they might have the group XP bonus running, (which would be SMART) in which case it might well be faster leveling than solo. Of course, it's all about smelling the roses and enjoying the experience, eh?

BTW, what's the deal with naming toons!? It seems like nobody tries for environmentally-appropriate names. For halflings you see all the "clever" but silly junior high school type names working off their height, big feet, smelliness, etc.

More to come!

Edited, Dec 10th 2015 8:36am by Sippin

Edited, Dec 10th 2015 8:39am by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#3 Dec 10 2015 at 6:35 AM Rating: Excellent
I had a fun time last night. The newbie yard in East Freeport was littered with dead mobs and had to constantly hit my hotkey of "/hidecorpse all". Otherwise, it was a change of pace and it was fun. =)
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#4 Dec 10 2015 at 9:37 AM Rating: Excellent
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I was going to give this a try, notwithstanding my experience on Lockjaw, but I have no desire to start a character of any of the races available. I have never done humans or Halflings. I've run the High Elf, Dark Elf, Dwarf, Gnome and Ogre routes one too many times. Trolls have never interested me. I would have definitely started an Iksar Shadow Knight, but alas not an option yet and by the time it is an option, I would be an expansion behind. So, I guess I'll pass.

I fondly remember my Iksar Warrior from 2001. Kunark had awesome starting and progression quests. It was an great feeling the day I completed his Trooper Scale armor. Maybe I'll give Lockjaw another try as an Ikky SK. As with our Lunar Mutant Rights Now run where I chose a class I had never played (Bard), the SK will be technically new to me as I have never played one past mid levels.

Edited, Dec 10th 2015 10:44am by KC13
#5 Dec 10 2015 at 9:54 AM Rating: Excellent
GBATE!! Never saw it coming
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Sippin wrote:
Zoned into Misty Thicket to find about 65 players...


1. Type /pick
2. Pick a new instance of the zone with fewer players
3. ?????
4. Profit!

Currently on Phinny with a Barbarian Shaman (lvl 5) named Gern; look me up!
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#6 Dec 10 2015 at 10:57 AM Rating: Excellent
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Very similar experience in Gfay. 153 in the main instance yesterday about an hour after launch. All eight instances that were up had at least 50 up until about midnight when I logged off. I played by myself until about halfway through 2 and my friend joined me and we duoed for a while. I got to about 3/4 of the way through 3, granted we are not the most effective duo (arguably the worst in classic) as a rogue and ranger.

If anyone sees me on and wants to group or anything just shoot a tell to Rayder.
#7 Dec 10 2015 at 1:03 PM Rating: Excellent
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Sippin wrote:
Of course, a yellow could be as high as 3 levels above


Did this change? I always remember it being, +2 levels = yellow, +3 levels = red.

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#8 Dec 10 2015 at 1:39 PM Rating: Excellent
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I love these types of EQ stories, especially the "I got beat down by a gang of pawn orcs" while travelling near Felwithe sort (trying to get those sweet +1ac pawn orc slippers,) or Corflunk caught me napping near the Butcherblock crossroads - so please include all the seemingly mundane stuff because it adds texture and all that.

Happy trails! heh.

Edited, Dec 10th 2015 11:55am by Trappin
#10 Dec 10 2015 at 2:27 PM Rating: Excellent
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The variance in level when it pertains to yellows has gotten me killed more than a few times by the likes of giant slyvan bats, forest drakelings, and giant wasp workers in gfay. While it is frustrating to die, I think that these are the types of experiences that some of us miss about everquest. I'm not sure I've ever died in other mmos at very low levels as the difficulty is so low. It could also be that most modern mmos soloability is so high. As a rogue, there is zero chance in classic eq that I can run from mob to mob and slaughter at will, powering through the lowest levels. Each solo fight at those levels against yellows, occasionally whites albeit rarely, comes down to the wire as the health meters are usually within 10% of each other. It's rough being a rogue until backstab and dual wield.
#11 Dec 10 2015 at 4:52 PM Rating: Excellent
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Trappin wrote:
arg!

Edited, Dec 10th 2015 11:40am by Trappin



Nuked it for you, as you dinged Sage here at the forums. Grats!




Edited, Dec 10th 2015 5:53pm by snailish
#12 Dec 10 2015 at 5:01 PM Rating: Excellent
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I rolled 9 characters last night, and got some names I have wanted for a while.

KC13... I made a human SK to do stuff (if I end up playing him) especially factioning work prior to racechanging him to an Iksar. He's got an iksar name. Even better, I made a paladin with a froglok name just in case I stick around (never played pally before... she's going to be a purple frog I am thinking).

I purposely didn't make a necro or enchanter (my two most-played mains historically). Aside from the SK, everything is good race (so another difference in my mostly dark past in EQ). I think the hook of fresh is going to matter to me.

I got my half-elf female ranger to level 3. Bunch of people were looking for group so I invited them all and we did well, considering how dead everything was. At one point the 2nd puller got a red con spider that ate us through 2 full respawns of the group... but we got it in the end!

I'm hedging my bets, as I have some things going low-level on Lockjaw as well. I didn't want to miss launch of Phinny though, and I am thinking of taking the sadistic melee playing route (ranger-rogue-pally-sk) all probably get played before I default to a wizard (an int caster I haven't played before).
#13 Dec 10 2015 at 9:45 PM Rating: Excellent
GBATE!! Never saw it coming
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I've now got a Dorf Rogue named Shwerp. Look me up!Smiley: tongue
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#14 Dec 11 2015 at 4:42 AM Rating: Excellent
Sippin wrote:
How about a new thread where visitors can relate their recent experiences on the new progression server!?


I have not been able to play on Phinigel yet. I logged in and made my toons, but the lag has been so unberable on every toon in every place I've been, that I can barely move or do anything, so I just quit and log out. For me, it's general lag, not related to a specific zone or /pick of that zone. Just seems like there is too much load on the servers so it's slowing everything down to an unplayable mess. I'm sure it will even out over the next several days though.

Edited, Dec 11th 2015 5:46am by amastropolo
#15 Dec 11 2015 at 6:29 AM Rating: Excellent
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Trappin wrote:
I love these types of EQ stories, especially the "I got beat down by a gang of pawn orcs" while travelling near Felwithe sort (trying to get those sweet +1ac pawn orc slippers,) or Corflunk caught me napping near the Butcherblock crossroads - so please include all the seemingly mundane stuff because it adds texture and all that.

Happy trails! heh.

Edited, Dec 10th 2015 11:55am by Trappin


Ok, well when I finally finished my long run to Freeport (from Rivervale) I was heading to the docks in autorun, looking for the translocator. I finally found the gnome close to the water and maybe due to momentary lag or something I ran past him and into the drink! It's tough to find a spot to climb out of that water. I was afraid after all this time I was going to drown three feet from the dock. Finally found this big white rock which was shallow enough to climb and from there I was able to jump onto the pier.

Second brief tale, once I got to Butcherblock Mountains and dinged a level (yay 2!) I knew I needed new spells so I ran over to Kelethin. Bought my spells (FIND is nice on those platforms, even after years and years of visiting the wood elves I still get lost) and then decided to test them out against some orc pawns. I was on the lowest level so I just jumped off like I always do.... with my level 105 druid. BANG, 250 points of falling damage.... DEAD!
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#16 Dec 11 2015 at 12:29 PM Rating: Excellent
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250 points of falling damage.... DEAD!


If you've not fallen from a Kelethin platform and died, then you've not really enjoyed the true Everquest experience.
#17 Dec 12 2015 at 1:45 AM Rating: Good
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Back in the verant days I died several times standing on a boat and got caught in the sail when it raised and died when i dropped from the top. lol

Also died a few times from falling off kelethin platform.
#18 Dec 13 2015 at 9:12 PM Rating: Excellent
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I still feel alot of the problems of Rafefire will still be on this server. As long as multiboxers can farm Krono they will be there overrunning your camps etc. I had my enchanter up to 44 or 45 and one too many rude players ruined it for me. DBG has made it very clear you can't "claim" a camp so when a multiboxer walks in and says "This is my camp get out" you can't do anythign to defend yourself. You petition you get told you can't claim the camp. You try to out dps the boxer and you can't, and if you try to defend your camp by training said boxer you get banned. Granted now they can't use automation they still are going to out DPS you and killsteal bosses etc.

The root of the problem is Krono. Krono has put a Reallife value on every tradeable item in the game. I really wish this latest server would have excluded the trading of Krono. Considering it is a pay to play server anyways I don't see why they couldn't do this. If they had I would have signed up immediately and started anew.
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#19 Dec 13 2015 at 9:58 PM Rating: Excellent
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All valid points, but so far, there have been more than a few instances of people getting banned. Aside from that, after playing each day since launch, I've only seen a handful of boxers, none of which were as efficient or quick at mowing through mobs as they are using one PC.
#20 Dec 14 2015 at 7:02 AM Rating: Excellent
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fronglo wrote:
I still feel alot of the problems of Rafefire will still be on this server. As long as multiboxers can farm Krono they will be there overrunning your camps etc. I had my enchanter up to 44 or 45 and one too many rude players ruined it for me. DBG has made it very clear you can't "claim" a camp so when a multiboxer walks in and says "This is my camp get out" you can't do anythign to defend yourself. You petition you get told you can't claim the camp. You try to out dps the boxer and you can't, and if you try to defend your camp by training said boxer you get banned. Granted now they can't use automation they still are going to out DPS you and killsteal bosses etc.


Seems to me the policy that Sony always followed was that the first player to engage a mob, assuming said player and his group are capable of killing it, has the "right" to that mob. Does DBG not honor that rule? Of course that does mean "there are no camps in EQ" which has been a refrain in the game since I started playing back in 1999.

Too bad it's not like WoW, which IIRC (I haven't played WoW in years) when a mob is engaged any players attacking the mob from outside the attacking group cannot damage the mob or get any loots from the mob. Although, to be honest, I wouldn't wish that code on EQ. It's too obviously artificial.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#21 Dec 14 2015 at 7:04 AM Rating: Excellent
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I saw a level 38 player in game yesterday (might even have been two days ago.) Which means I'm sure there are level 50's in game now, or very close to it.

As they'd say in South Park, "those players HAVE NO LIFE!"
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#22 Dec 14 2015 at 11:59 AM Rating: Excellent
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Yeah, sometime around Saturday morning there was a group in the upper 30s. I'm sure they are 50 by now.
#23 Dec 14 2015 at 1:34 PM Rating: Excellent
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Sippin wrote:
Seems to me the policy that Sony always followed was that the first player to engage a mob, assuming said player and his group are capable of killing it, has the "right" to that mob. Does DBG not honor that rule? Of course that does mean "there are no camps in EQ" which has been a refrain in the game since I started playing back in 1999.

I'm just quoting this because you asked. This was changed right before Ragefire was launched (and spawned a bunch of "dps race" and "wild west" threads on o-boards):
DBG wrote:
There will be no first in force or engage rules arbitrated or enforced by a Game Master or Guide on any server. We believe players can resolve disputes about camps and raid bosses between each other. Game Masters and Guides will not help negotiate these disputes between players and guilds.

Source: https://help.daybreakgames.com/app/answers/detail/a_id/16211
(EverQuest Rules of Conduct - section 1.1 Play Nice Policies - Activity within EverQuest)

I remember "first in force" was the norm when I was playing on FV (PoP->DoDH era) - seems like it's only voluntary now. This has to be a cost issue - every ticket I've had in the last few years has been answered by the same GM. Seems like there used to be one or more per server and you saw them often.


#24 Dec 14 2015 at 3:29 PM Rating: Excellent
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Wow, it's truly the Wild West out there now!
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#25 Dec 14 2015 at 6:19 PM Rating: Decent
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Felicite wrote:
Sippin wrote:
Seems to me the policy that Sony always followed was that the first player to engage a mob, assuming said player and his group are capable of killing it, has the "right" to that mob. Does DBG not honor that rule? Of course that does mean "there are no camps in EQ" which has been a refrain in the game since I started playing back in 1999.

I'm just quoting this because you asked. This was changed right before Ragefire was launched (and spawned a bunch of "dps race" and "wild west" threads on o-boards):
DBG wrote:
There will be no first in force or engage rules arbitrated or enforced by a Game Master or Guide on any server. We believe players can resolve disputes about camps and raid bosses between each other. Game Masters and Guides will not help negotiate these disputes between players and guilds.

Source: https://help.daybreakgames.com/app/answers/detail/a_id/16211
(EverQuest Rules of Conduct - section 1.1 Play Nice Policies - Activity within EverQuest)

I remember "first in force" was the norm when I was playing on FV (PoP->DoDH era) - seems like it's only voluntary now. This has to be a cost issue - every ticket I've had in the last few years has been answered by the same GM. Seems like there used to be one or more per server and you saw them often.




This is all part of dbg not having resources. There has always been an honor code for camps and 1st to engage but there are always going to be a-holes that will ks and camp steal because they can. dbg's policy that people will police themselves is just an excuse to not have to get involved in disputes. Plus if they get involved, they might end up having to ban or suspend an account and they can not afford to lose any paying customers. They will continue with the correct assumption that most players will not quit because of jerks in the game, bad code, poorly designed hafl-*** expansions, and poor customer service.
#26 Dec 15 2015 at 9:33 PM Rating: Excellent
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Trappin wrote:
250 points of falling damage.... DEAD!


If you've not fallen from a Kelethin platform and died, then you've not really enjoyed the true Everquest experience.


I remember the first time one of my wood elves fell from there. Did your toon flap its arms on the way down ? Mine did in 2004.
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