I fully agree with wuvarien on this.
Let's look at an example, simplified as it may be.
Target: undead mob, 200k hp, hits for 2k average.
Player 1: Oz, wizard, 20k hp, nukes for 20k average
Player 2: Pal, paladin, 36k hp, hits for 1k average, slays for 20k
So Oz will have to nuke upto ten times to kill the mob. Okay, if he gets caught by the mob, he is probably dead, even though the mob will have to hit him ten times as well. But if he is smart, he is just running rounds, always staying out of reach. Duration of this fight: 2 minutes maybe?
Pal have to hit about 200 times to kill the mob, maybe 'only' 190 only if he gets some slays. During this fight, even if it's a slow mob, and even if the paladin is dodging, parrying, whatever, the paladin will receive at least around 400k damage. So he'll have to heal, loh, etc in order to survive. Duration of this fight: 10 minutes, if not longer?
So please let Pal have the satisfaction of having killed one mob, while Oz is starting his 5th or so...
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Danyella (x) Dangerhugs, 100 Pally
Raging Fury - Antonius Bayle (The Rathe immigrant)
/hug