Before the final changes, you could put them in Cultural Wrists, but that was before the rec level front end scripting .. I haven't tried them since them, and not sure how it would work, if at all. But if the script as it does in the trio settings, then generally for the level the jewelry is better, whatever you're going for, AC, HPs, Mana, etc.
But even before the script addition, the jewelry was by far extremely way better than any cultural, as at first level, you could get max stats in dwerium settings. For that short time, you could of had a toon with well over 4K HPs (or was it 5K back then?) or Mana with only jewelry, add some good twink gear with stats, and you could of easily gotten over 6K, add GM casted Temerity and you're talking about close to 9K or more, at 1st level. Ok, enough about the rare super-twink era :D
Maybe someone has tested it out since they instigated the recommended level script, and let us know how it works in cultured wrists.
By the stated slots and aug slots, they should still go in cultural, just not sure how it would work, and will probably be limited by the recommended level of the cultural armor, just as it is in the trio settings.
**** EDIT ****
Ok, had time to make some Cultural wrists, and tried a couple stones out, both did absolutely nothing to change the stats .. Tried a Trilion Cut Sapphire for Regen, no regen added, Tried a Marquise Cut Crimson Nihlite for HPs, and got nothing.
So they will go in the Cultural wrists, but must be in Metal Trio setting to get any effects from them.
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Yther Ore.
Edited, Oct 8th 2008 6:04am by Yther
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