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EQ Population QuestionFollow

#1 Jan 17 2007 at 12:46 PM Rating: Decent
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Hey Everyone,
I am thinkin of playin EQ again :). But while I was playing Escape to Norrath (trial Everquest a.k.a. mines of gloomingdeep) I was talkin to a guy who had an active account but was just playing EtN because he couldn't find a group. I was asking him if it had changed at all. He said that it got a lot harder to find groups or even get buffs in PoK. He said usually he couldn't even get buffs. I am not entirely sure if that is just his server or not. Also, he said that some classes are "dead". I was thinking of making a cleric, I'm guessing that it will still be pretty easy to snag a group with a cleric right? (I will not be 2boxing, btw. I don't have the money to run two accounts, i'm 15 and can't get a job in CT till 16 hehe.) And what is the most populated server these days? (besides progression)
Any way I just want to know if all of this is true before I start playing again.


Thank You :)
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#2 Jan 17 2007 at 2:00 PM Rating: Good
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Perhaps I am way off base, but the way I estimate population is the general chat channel population. I don't think many people turn it off.

On Povar the general chat has a population of around 150. I think that is the average population at around 5:00 pm california time,to be honest.

#3 Jan 17 2007 at 2:39 PM Rating: Decent
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I wouldn't call that a fair estimate, general only allows 200 or so people per channel and everyone I know turns that garbage off
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#4 Jan 17 2007 at 3:11 PM Rating: Good
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Low levels finding a group is hard but not impossible.
Lots of low level drakkin around Cresent Reach, and some higher levels as well.
Population varies, I usually have no problem getting buffs on Povar most nights eastern time. I am also one of the folks who keeps general chat on.
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#5 Jan 17 2007 at 7:32 PM Rating: Default
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EQ and the word population in the same sentence was banned like in the year 2002? now years back my son, the population was so great that it actually caused problems back in the good old days where their were guild rivalrys, no retarded *** instancing of the entire game and no raid gear which 3 boxers could attain. at that time you had the sense of hey this is obviously the "in thing". now you can almiost go anywhere in the game world and be the only toon around, have entire zones or continents to yourself lol wow times have changed. its really quite depressing to think you could take the total sum of eq players still lingering around and it wouldnt even equal 0.05% of the players on like 1 WoW server haha. eq's days are definately numbered its time to start ebaying your toons away
#6 Jan 17 2007 at 7:41 PM Rating: Decent
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NormannxBates wrote:
Perhaps I am way off base, but the way I estimate population is the general chat channel population. I don't think many people turn it off.

On Povar the general chat has a population of around 150. I think that is the average population at around 5:00 pm california time,to be honest.



I don't use any chat channels except event related (raid stuff mostly). I earlier somewhere quoted 1000 people/per server at normal play times. That's likely high. I'd still guess something more along the line of 500-700.

This question sure is asked a lot though.

Many base the relative populations (in respect to other servers) by number of people in the baz or pok. I checked a couple different servers awhile back. I don't remember what the numbers were and the post was deleted (>.<), but I recall both pok and the baz on 3 different servers to be between 150 and 200. So, if you have 300 people in just those two zones, ya gotta figure at least a couple hundred more out playing the game.

....
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#7 Jan 19 2007 at 7:00 AM Rating: Decent
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Quote:
Many base the relative populations (in respect to other servers) by number of people in the baz or pok. I checked a couple different servers awhile back. I don't remember what the numbers were and the post was deleted (>.<), but I recall both pok and the baz on 3 different servers to be between 150 and 200. So, if you have 300 people in just those two zones, ya gotta figure at least a couple hundred more out playing the game.



Agreed. On Fennin Ro this morning, there are currently 405 players in the Bazaar. I would personally guess that you could double that number for active players in the game... possibly more during peak hours.
#8 Jan 19 2007 at 7:23 AM Rating: Default
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There are about 200,000 active EQ players. Spread that accross all the servers and time zones.

I saw somewhere that there were 800,000 WoW players but I don't know where that number comes from.
#9 Jan 19 2007 at 9:08 AM Rating: Decent
Yeph wrote:
There are about 200,000 active EQ players. Spread that accross all the servers and time zones.

I saw somewhere that there were 800,000 WoW players but I don't know where that number comes from.


I dont know where your numbers come from but thier very very wrong. I can tell you for a fact that WoW just hit 8,000,000 active subscribers last weak thats 8 million accounts being actively payed for. Blizzards press release for hitting 8 million.

As for 200,000 for EQ that number seems pretty low considering how many servers there still are i would guess at the very least double that number.

As far as getting an actual number about EQ SOE keeps that to themselves. So any number is pure speculation unless someone got the inside scoop.

Edited, Jan 19th 2007 11:02am by notinterested
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#10 Jan 19 2007 at 10:15 AM Rating: Excellent
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I can believe 200k in EQ. Actually, I think that might be a little high.

My thinking is this -- Everquest peaked at around 500,000. As new games came out and the population dwindled, they were forced to effectively halve the number of servers. After they did so, things seemed "normal" again population-wise but you're probably looking at ~250,000 people on half as many servers to get the same effect.

Right now, the population is seeming thinner again from where it was after the server merges. Yeah, there's more zones but there's a lot more zones unused now as well. I could easily believe another 50,000 people were lost between the initial server merges and today. That's all off-the-cuff guessing on my part based on pure conjecture but I feel pretty confident about it.
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#11 Jan 19 2007 at 11:08 AM Rating: Decent
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Wow Thanks for help everyone
It seems that EQ should merge servers again, with the new population they really need to it seems.
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#12 Jan 19 2007 at 11:27 AM Rating: Good
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I think a better metric than active players would be the average number of players in game at any given time. Plus, when tallying players for this calculation I would not count bazaar mules since when we log our mules we're generally away or sleeping, and I would subtract a certain percentage to account for the number of 2-boxers in the game currently.

So, I believe the average number of people actually playing the game at any given time to be very low currently. It is not uncommon on Povar at around midnight eastern time to see less than 50 toons in PoK and less than 15 toons LFG.

We could probably break down the numbers into blocks of time with some times more active than others, but I remember before the server mergers when there were easily over 100 people in PoK at midnight and 50 people LFG.

It could also be that many people left Povar/Morden Rasp, but if other servers have had similar experiences then maybe it's time for more mergers. I still have not and will not two-box, and from the perspective of a 1-account player the population is so low that advancement is becoming increasingly difficult.


Edited, Jan 19th 2007 10:01pm by JoltinJoe
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#13 Jan 19 2007 at 1:38 PM Rating: Decent
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In regards to no groups being available, I found the "Task System" a very viable solution until 49 when xp starts to diminish.

I did a lot of the travel point to point tasks. Start off in PoK at the Jewel Merchants is a Erudin Female. She may tell you she has no tasks, but she'll tell you a zone and an NPC.

Good Luck)
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#14 Jan 19 2007 at 1:50 PM Rating: Decent
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As for population on my server ( Fennin ro ), I couldnt tell you. But, it does seem to be down quite alot. I know that at certain times of the night, roughly around midnight to 5 am, it is almost impossible to get a buff of any kind, except for maybe temp.

But to work this, if I am in POK and am on a toon that is doing nothing, when I hear the ooc or shout that someone is casting, I will get on the toon that needs it and get it. The shrouds are nice in the aspect that i can get on my beastlord, summon a pet, get him buffed and then reshroud, to use later. Logically, this is why my toons are always mostly parked in POK, especially if they need buffing before their next use.

I have a 70 something cleric friend who usually asks if I need buffage in any form before she logs. She generally waits for me to log all eight or whatever and buffs.

lol i know, i went of tangent, but I was jsut expressing my solution to the problem.
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#15 Jan 19 2007 at 6:36 PM Rating: Default
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eq is totally DEAD on my server. 3 people LFG a 74 SK, and 2 75 BRD's lol how weak eq is become. Guilds are disbanding LEFT and RIGHT. You know its bad when people play Escape to Norrath because nobody 70+ wants to group anymore because it doesnt benefit them. This game is full of pompous, arrogant ******** these days no wonder nobody is left , just the complete and utter loser-jerks! Not renewing. WoW and Vanguard have another person who has had enough of the eq B.S. GL to those who stick around year after year of this debilitating trashcan game !!

karl
#16 Jan 19 2007 at 7:52 PM Rating: Decent
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During the more popular gaming hours, I don't see a big problem getting productive groups and/or raids going, at least on Stromm. Off hours are getting a bit sketchy though. I do think the new games coming out will seriously deplete populations again. Server merges are probably inevitable. That wouldn't be such a bad thing.

Say there are 100,000 active accounts each at 15.00/month = 1.5mil. x 12 = 18mil/year.

100,000 accounts purchasing a new expansion every six months for 30 bucks is another 6mil./year. So, 24 million gross in a year. I can imagine at least half of that as being profit. I realize that 12mil isn't a huge profit for a company like Sony, but the infracstructure is there.

I haven't a clue how many active accounts there really are. But, it can't take many people playing for a profit to be made. I think they'll keep it going for awhile.

I wonder how many people are still paying for EQ and not playing?
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#17 Jan 19 2007 at 8:09 PM Rating: Decent
karlkingusa wrote:
eq is totally DEAD on my server. 3 people LFG a 74 SK, and 2 75 BRD's lol how weak eq is become. Guilds are disbanding LEFT and RIGHT. You know its bad when people play Escape to Norrath because nobody 70+ wants to group anymore because it doesnt benefit them. This game is full of pompous, arrogant @#%^s these days no wonder nobody is left , just the complete and utter loser-jerks! Not renewing. WoW and Vanguard have another person who has had enough of the eq B.S. GL to those who stick around year after year of this debilitating trashcan game !!

karl


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Edit: The Cow Monster is apparently, a Tauren. My bad.
#18 Jan 19 2007 at 9:09 PM Rating: Decent
In the first 6 months or so of world of warcrafts release EQ went from nearly 500k to under 200k. From my understanding when the january mmorpg population numbers are published eq will be below 100k.

I am curios if they will do another server merger or call it quits. Either way I am sure eq will squeeze another year and another 2 overpriced expansions out of it.

Bottom line starting a new charactr atthis point probably isnt a good idea especialy when you consider that eq has lost most of its casual layer population and what remains is mostly raiding guilds.
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#19 Jan 20 2007 at 4:35 PM Rating: Decent
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I dont know where your numbers come from but thier very very wrong. I can tell you for a fact that WoW just hit 8,000,000 active subscribers last weak thats 8 million accounts being actively payed for. Blizzards press release for hitting 8 million.


I seem to remember reading an article somewhere comparing active game populations (can't remember source of measurement). EQ was definitely a fraction of its prior level.

However, the article noted that it couldn't make an apples-to-apples comparison of WoW with anything else because the subscriber count for WoW (despite being called "active accounts") includes every account that has EVER logged in at least once. That is, it's 8 million accounts ever. There is zero data on how many are actively played or currently paid for. Things may have changed since then (it was within the last year or so), but I tend to think that's the case with the 8million figure, regardless of how Blizzard presents it.

No doubt there are many times as many WoW players at any given time as there are EQ, but there's no data about exactly how many.
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#20 Jan 20 2007 at 6:57 PM Rating: Decent
saguaro wrote:
Quote:
I dont know where your numbers come from but thier very very wrong. I can tell you for a fact that WoW just hit 8,000,000 active subscribers last weak thats 8 million accounts being actively payed for. Blizzards press release for hitting 8 million.


I seem to remember reading an article somewhere comparing active game populations (can't remember source of measurement). EQ was definitely a fraction of its prior level.

However, the article noted that it couldn't make an apples-to-apples comparison of WoW with anything else because the subscriber count for WoW (despite being called "active accounts") includes every account that has EVER logged in at least once. That is, it's 8 million accounts ever. There is zero data on how many are actively played or currently paid for. Things may have changed since then (it was within the last year or so), but I tend to think that's the case with the 8million figure, regardless of how Blizzard presents it.

No doubt there are many times as many WoW players at any given time as there are EQ, but there's no data about exactly how many.


Not true you didnt even bother to read the announcement from blizz i linked did you?

Blizzard wrote:
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.


Once again they have 8 million ACTIVE subscribers not the total that has ever played. and nothings changed since then blizzard just made the announcement last week not a year ago.

Edited, Jan 20th 2007 8:58pm by notinterested
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MyNameIsNicky wrote:
(He played a high level Cow monster)

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Edit: The Cow Monster is apparently, a Tauren. My bad.
#21 Jan 20 2007 at 8:54 PM Rating: Decent
i said this before a few times it's time to make it possible to transfer servers to be able to group. not a perminate transfer but a npc in pok that you can get zoned over to another pok zone on another server at log off you'll return to your server. name issue easy adde server names or server initials to our names. cluster 3-4 servers together.

darkages of camelot has deone this awhile ago and it helpes a ton players from other servers jion in a chat channel ande say where to meet up for groups on a quest or raids. having the extra servers coulde also help prevent over crowding in some zones.

i'm sure we don't want servers merged but just the possibilty to go to them.
i'm sure it woulden't take long to code the transfering to be automatic in game an not wait days for soe to do it.
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#22 Jan 20 2007 at 10:04 PM Rating: Decent
Quote:
said this before a few times it's time to make it possible to transfer servers to be able to group. not a perminate transfer but a npc in pok that you can get zoned over to another pok zone on another server at log off you'll return to your server. name issue easy adde server names or server initials to our names. cluster 3-4 servers together.


... a very unique and intelligent idea commander. I like it.


Quote:
However, the article noted that it couldn't make an apples-to-apples comparison of WoW with anything else because the subscriber count for WoW (despite being called "active accounts") includes every account that has EVER logged in at least once


... Actually the opposite is true. SOE obfuscates its numbers by including people with station passes. So SWG players with station passes who may never play eq are counted among its subscriber base.
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#23 Jan 21 2007 at 1:52 PM Rating: Default
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my guild disbanded..last night. Last week we killed Mayong Mistmoore and Sullon Zek yet today we all sit without guild tags and 3 /4th;s of the guild says they are just going to quit eq and move to vanguard.

What a bunch of ******** i hate the people who play this game. greedy undependable ******** is all i see everywhere!!
#24 Jan 23 2007 at 8:15 AM Rating: Decent
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The reason why it appears no one plays eq, is cause eq has more Land then any game in exsistence. There are something like 500+ zones, so there bound to be a ton with no one in them, on Eci, i find there are a lot of players, but all tend to gather toward hot zones, but its rare that i go to any zone in game and dont see at least 1 player every hour.
#25 Jan 23 2007 at 8:22 AM Rating: Excellent
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Direchaos wrote:
The reason why it appears no one plays eq, is cause eq has more Land then any game in exsistence.
That's why PoK & the Bazaar are the usual metrics.

Regardless of where people are hunting, almost everyone spends some time in PoK and the number of traders should be consistant with the number of active accounts.
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#26 Jan 23 2007 at 5:28 PM Rating: Decent
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my guild disbanded..last night. Last week we killed Mayong Mistmoore and Sullon Zek yet today we all sit without guild tags and 3 /4th;s of the guild says they are just going to quit eq and move to vanguard.

What a bunch of BULLsh*t i hate the people who play this game. greedy undependable @#%^s is all i see everywhere!!



i see the same thing basicaly. all the real good players long gone now, replaced by mostly stupid kids who do mm's all day long and think they aer leet with their 1000 mm'd aa's but dont even know what a spell is . the game has been cheapend beyond comprehension. there used to be a sense of respect and comradory now its just jealousy, greediness, and you get the feeling noboduy ever really even wants to be playing but they are there simply to fulfill some stupid sick addiction or they are just that bored with life or maybe life is bored of them. eq cant sustain itself anymore like this, ive noticed a severe dropoff in players lately and this isnt like any dropoff before. something is really happening this time around and i think at the ve4ry least youll see more server mergers cuz its getting real bad and sad to be in eq O&0
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