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Depths of Dark Hollow's Play-As-A-Monster Feature..Follow

#27 Aug 07 2005 at 8:56 PM Rating: Decent
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113 posts


Edited, Wed Aug 10 12:08:50 2005 by TickaTokka
#28 Aug 07 2005 at 9:51 PM Rating: Excellent


Edited, Wed Aug 10 03:53:41 2005 by Groogle
#29 Aug 07 2005 at 11:41 PM Rating: Decent
Come on Sony!!! This is getting old. Insted of fixing all the problems just have another expansion?
#30 Aug 08 2005 at 4:02 AM Rating: Decent
Gelio im totaly behind you..and im new to this game...Its kinda sad.
#31 Aug 08 2005 at 4:06 AM Rating: Decent
LOL...3 of my toons just stopped at lvl 25 ..once out of PC it really did become impossible to actualy lvl.its really sad n pissed me off how tweaked I had to be.the way they are heading itll get harder n harder for new ppl to fit in.

Edited, Mon Aug 8 05:18:37 2005 by nejudivine
#32 Aug 08 2005 at 4:28 AM Rating: Decent
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1,906 posts
Railus wrote:
The Depths of Dark Hollow's play-as-a-monster feature..

You forgot a choice again, Railus:
..is OK, but I would have bought it anyway.
#33 Aug 08 2005 at 6:06 AM Rating: Decent
TickaTokka wrote:
What is the air-speed velocity of an unladen swallow?

African or European swallow?
#34 Aug 08 2005 at 6:28 AM Rating: Decent
nejudivine wrote:
LOL...3 of my toons just stopped at lvl 25 ..once out of PC it really did become impossible to actualy lvl.its really sad n pissed me off how tweaked I had to be.the way they are heading itll get harder n harder for new ppl to fit in.


I'm sorry to hear that, nejudivine. In another post above, you had said you were new to the game. Unfortunately, I'm guessing you were not playing the game when people actually grouped below level 50 (in lieu of getting PL'd). The lower levels are where I learned the game. True, at higher levels is where you learn the finer touches of the game (how to handle mobs that summon, handling mobs that enrage/rampage, etc.), but at one time there was plenty of opportunities to find a pickup group at level 15 (oasis or karanas), level 20 (lake of ill omen), etc.

In my humble opinion, Paludal Caverns is NOT grouping... it's several people getting together and zerging mobs. Unfortunately, I've been in higher level groups where that is also the tactic. Maybe it's because people have never learned how to group (stick to assigned roles; don't run around with the attention span of a 2-year-old; etc.), or maybe it's because with the gear that is available now, you can get away with sloppy play.

Some people will say "back in the day, we rolled on fine steel weapons and bronze armor". The point is, when the game wasn't a Monty Hall giveaway, you had to play as a cohesive group. It was very fun and rewarding. I've seen too many 60+ level enchanters that can't handle a "crowd" of 2 adds and too many clerics that get bored of "just healing" so they start nuking until they draw aggro and die.

My recommendation: look for groups. don't simply buy temperance and continue to solo (unless you're a soloing class, of course... I do not know what class you play). There are good groups out there, you just have to seek them out. Good luck to you.

-- Scruetayp Vivisectivore, 64 Iksar Necro, Quellious Server
#35 Aug 08 2005 at 8:34 AM Rating: Default
All i have to say about DoDH is that I love myself... Yes, dont be shocked... It's true - i'm the hottest guy i have ever seen. When i think of myself i can stop chanting the words, "kiss me, oh yes kiss me...please!"

DoDH is a must if u have the same feelings as me... Awesome.

Signed
bigFATnoodle =====D
#36 Aug 08 2005 at 8:35 AM Rating: Default
****CAN'T stop chanting....***
#37 Aug 08 2005 at 10:00 AM Rating: Decent
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2,015 posts
I am hoping for more bank space...or you can buy your own vault with 100 inventory spots.

#38 Aug 08 2005 at 10:27 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
nejudivine wrote:
LOL...3 of my toons just stopped at lvl 25 ..once out of PC it really did become impossible to actualy lvl.its really sad n pissed me off how tweaked I had to be.the way they are heading itll get harder n harder for new ppl to fit in.
This seems to be the issue that the whole "Spirit Shroud" thing is supposed to address. Granted it won't help you meet too many new people but if you make some friends, they can still group with you, regardless of level.

City of Heroes did an excellent job of solving this issue with their sidekick system but it's not something SOE could really shoehorn into Everquest. I guess I'll fiddle with the monster thing but it's not really getting me excited. Really, the expansion itself looks like another "expansion lite" like LoY or LDoN where it doesn't truely expand the world a lot so much as just pile on the new features and gimmicks. I could be wrong on that, just the impression I got from looking at the SOE page.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#39 Aug 08 2005 at 1:18 PM Rating: Default
zippergut wrote:
nejudivine wrote:
LOL...3 of my toons just stopped at lvl 25 ..once out of PC it really did become impossible to actualy lvl.its really sad n pissed me off how tweaked I had to be.the way they are heading itll get harder n harder for new ppl to fit in.


I'm sorry to hear that, nejudivine. In another post above, you had said you were new to the game. Unfortunately, I'm guessing you were not playing the game when people actually grouped below level 50 (in lieu of getting PL'd). The lower levels are where I learned the game. True, at higher levels is where you learn the finer touches of the game (how to handle mobs that summon, handling mobs that enrage/rampage, etc.), but at one time there was plenty of opportunities to find a pickup group at level 15 (oasis or karanas), level 20 (lake of ill omen), etc.

In my humble opinion, Paludal Caverns is NOT grouping... it's several people getting together and zerging mobs. Unfortunately, I've been in higher level groups where that is also the tactic. Maybe it's because people have never learned how to group (stick to assigned roles; don't run around with the attention span of a 2-year-old; etc.), or maybe it's because with the gear that is available now, you can get away with sloppy play.

Some people will say "back in the day, we rolled on fine steel weapons and bronze armor". The point is, when the game wasn't a Monty Hall giveaway, you had to play as a cohesive group. It was very fun and rewarding. I've seen too many 60+ level enchanters that can't handle a "crowd" of 2 adds and too many clerics that get bored of "just healing" so they start nuking until they draw aggro and die.

My recommendation: look for groups. don't simply buy temperance and continue to solo (unless you're a soloing class, of course... I do not know what class you play). There are good groups out there, you just have to seek them out. Good luck to you.

-- Scruetayp Vivisectivore, 64 Iksar Necro, Quellious Server


AMEN ZIPPERGUT!

I started to play EQ on Novermber 15th 1999 and as I reflect upon the past I am just amazed how SOE has turned a long term cash cow into a short term mad cow. This game was built and had grown from a hardcore base of players numbering in the hundreds of thousands from all over the world. The slow death of this game started when EQ started to lose it's hardcore player base. I have been told by others that EQ had to stop punishing it's players and give more to compete with other games. Perhaps this was true but EQ has gone way overboard. Zipper uses an excellent term from the Dungeons & Dragons era. MONTY HALL giveaway really hits the nail on the head. Don't get me wrong I love my lv 70 gear but when you put out an expantion every 9 months; Sooner or later your going to get stuck with a few questions:
1. How high do we go on the stats before the game starts to spin out of control? (+400 hp,mana? +500 hp,mana? +1k hp,mana gear?)
2. After slaying Dragons, Gods & Uber Bad Guys from Discord where do you go ?
3. How do I get my hardcore players to stop boxing / power leveling toons and start to group with noobs who just started playing the game again?

Well I dont have the answers to these questions but I did see them coming. The one thing the original designers did was take lots of time to look ahead before jumping into some new project developement. This has been a huge business blunder driven by both corprate greed and yes player greed. Whoever said you must come out with new stuff as fast as possible to be competitive was an idiot. They could of eazily held off putting out new expantions every 2 years and utterly crushed any gaming contenders. Anticipation is a very powerful marketing tool.

Today you see server populations drop so low from loss of the hard core players who just could not keep up with the game. EQ had evolved from just a role playing game to a social event that was given high priority by the hardcore players who built a online social life. When the hardcore players ******* they wanted more, faster the last thing SOE should of done was pump out product as fast as they did. Sad as it sounds you will notice this game is no longer called EverCrack for a reason. You do not lose customers who are addicted to a game by holding back on the fix they need. You give them just enough to keep them screaming for more and drag it out as long as possible.


The Tard who thought up the concept of EQ-2 needs to be fired. You do not put out a product that steals your customers. You put out a product that attracts NEW customers. I droped out of Collage and could of figured out this no brainer. Yet as I watch my Sony Stock dive I keep asking myself how long before I give up hope and sell my ticket off this sinking ship.
#40 Aug 08 2005 at 2:14 PM Rating: Decent
Are we talking about Monster Missions or Spirit Shrouds?

Because I don't really know much about the Monster Missions, but I can tell you that the Spirit Shrouds are going to be nerfed beyond usefulness.

You are supposed to get exp for your normal level while playing as a monster? Even if the exp gained is small, you can still do some crazy powerlvling.

I remember when my guild needed some bards, so I started one and was trying to figure out how to powerlvl him up fast.

Well I used a 65 druid, 65 shaman, and my bard. All you do is go to a dungeon, with mobs low enough your bard's Point Blank AoE will hit the mobs.

Went to PC first and pulled massive trains to the zone out with the Shrooms, the one with the stone walls and a corner. Used the shaman to pull, agroing with my fists, (3 to 4 dmg per hit) and used my heals to keep agro. Threw a 45 point Thorns on shaman with the druid and then had the bard play his AoE 2 or 3 times. Stand back and wait for 50 to 60 mobs to die and bard did the most damage so he got all the exp. 3 to 4 levels a pull upto 15, then 1 to 2 per pull upto 25.

Then I went to Sol A and did the same thing there. Got level 42 in 6 hours played.

Went back to help my dad, who borrowed his friends 65 cleric with very good gear. Used the cleric instead of the shaman, and we powerlvled a wizard with AoE. Well that was so freaking easy. Pulled all the goblins in the dungeon at once, and 2 to 3 levels a pull from 20 to 30, and then about a level and half from 30 to 35, then pulled all the gnomes at once. Bit harder but easily doable. Went from 35 to 42 in 3 pulls.

As far as I know there is nothing to stop somebody around level 60 from getting a shroud and ending up a level 20 with an AoE and just doing this over and over for exp on their level 60 char.

So I don't think the Spirit Shrouds are going to last. Going to be nerfed within the first few days.

Narmiie.
#41 Aug 10 2005 at 9:43 PM Rating: Decent
Why should anyone buy this "expansion" for EQ?
So far all I have read about this "expansion"is you can get a Spirit Shroud which makes you look like a monster and monster missions?
What else is there in this "expansion" that will make me want to buy it?
Are there new zones? And I mean new zones for all levels not just instanced zones.
What kind of solo content have they put in this expansion or will it be a group adventure?
Are there new mobs and weapons for all levels?
More information on this expansion would help in making a decision on whether to buy or not.
#42 Aug 11 2005 at 1:01 AM Rating: Good
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113 posts
http://everquest.station.sony.com/dod/
#43 Aug 11 2005 at 5:57 AM Rating: Decent
Sigh i am sooo close to some stuff on LDON's , why ya have to bring up...../sob...:).... the new expansion may enhance some of the play but i was told tonight that thats how asher's(sic) call is/was, no level restriction and divided exp, may be fun for a day but im still trying to get DoN's...lol but new expansion, ...:) glad the retirement money pays for it...:)
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#44 Aug 11 2005 at 7:09 AM Rating: Decent
Just wanted to agree with the upper post as Farthorn said....EQ in the early days=having to spend 2 days killing mobs, medding 30x and just to save up enough cp,sp, maybe a few Gold just to buy a backpack or two, resupply food/water, and still be short trying to save up for ur next line-up of spells, or even buy a pc of armor with anything above +2 stats on it...>>> yes, i remem how bad it sucked, but now, it's too easy to make to never have played EQ b4, and make a char....level to @ 20ish, have all ur spells, 30-100+pp in the bank and look semi-twink with gear???? IMO, i think SOE is pumping out these expansions - because EQ II has miserably failed expectations, and everyone is flocking back to EQ I...so the only way to mass - sell EQ I exp packs, = make the game easier for newcomers, returnies, so more ppl pay the $15.00 a month.... BUT, that is just my opinion.... good posts b4 me, BTW.... Smiley: disappointed why can't they just leave well enough alone? errr

Quote:
--- Look in the mirror, if you are happy with all that you see, then your life is a success! ---


Mordwar  53 necro : Stromm
#45 Aug 11 2005 at 9:16 AM Rating: Decent
This sounds kinda stupid if you ask me. Everquest is putting too many advanced features in the game. I liked EQ a lot better in pre kunark era. It was simple (but still advanced for its time), fun, and challenging. Now with all these awesome training zones and great ways to level up, people never visit the classic zones, and people can get from 1-70 in like two weeks. Stop putting crap into the game.



Edited, Thu Aug 11 10:25:16 2005 by qenelil
#46 Aug 11 2005 at 10:44 AM Rating: Decent
33 posts
I'm not sure if this feature is gonna be as great as the monster button, but it's something I can look forward to, along with whatever comes along with it.



Back in the day, when skeletons of paineel strafed!
I want the monster button back =(
#47 Aug 11 2005 at 12:02 PM Rating: Decent
Quote:
The Tard who thought up the concept of EQ-2 needs to be fired. You do not put out a product that steals your customers. You put out a product that attracts NEW customers. I droped out of Collage and could of figured out this no brainer. Yet as I watch my Sony Stock dive I keep asking myself how long before I give up hope and sell my ticket off this sinking ship.


EQ2 was designed for a different player base. It doesn't take long playing the game to realize this. Most express it as EQ2 sucks... or what a stupid game... or it used to work like this in EQ1... or where is the endgame I rushed to?. The main problem is that no one at SOE bothered to make that clear. The only reason I ever started EQ2 was because of the incredibly mixed reviews coming out of it. Very quickly I realized they had changed the entire mechanics of the game to appeal to a new audience. So now I play both, but for very different reasons. Sadly SOE still has not made this clear, and every day people leave to play EQ2 and then begin to complain like mad to have the game changed to be more like EQ1. Some come back to EQ1 once they realize what is going on, but many stay on EQ2 and complain non-stop to get the game changed. It would be so much simpler if SOE would just state that the two games are set to appeal to different types of play styles.


Edited, Thu Aug 11 13:03:22 2005 by razlath
#48 Aug 11 2005 at 12:14 PM Rating: Decent
only reason i'm gonna buy DoDH is for the free mount you get if you buy the store version, not the downloaded one. you get a clockwork boar. sounds cheesy but i think my iksar beastlord will look pretty nifty ridin on it.
#49 Aug 11 2005 at 3:06 PM Rating: Decent
To the person wondering what to do at lvl 25, there are plenty of options. Nethbrbian and the Marus Seru will get you to 35 or so and I never had problems with getting groups when I wanted them. After that you can do The Ovethere, Gulf of Gunthak, Grimling Forest just put your lfg flag on and use the /lfg on the command line and you can find a group. There is an ldon chat channel (/join ldon) that is not very populated but is there. Also Ldons are good exp at that level and people learn thier roles or die a lot.

I agree with the PC comments, don't learn much there but when you just want to get a few levels fast between 15-25 it's the best place to do it. The bandit camp loot is good money for the level too which attracts a lot of people that are truly new to the game.

Hang out on PoK for a little bit too and many times you can answer one lfg call and within ten minutes have a full group sometimes it takes up to an hour but if you find something to do (like fish and work on your alky tolerance lol) you can even make some change and get skillups while your doing the lfg thing.
#50 Aug 13 2005 at 7:43 AM Rating: Decent
Sorry....if I use this or find it remotely useful outside of "OH LOOK AT ME I'M A MONSER" I would be suprised. Plenty more things that need fixing that exist today, please spend more time addressing those and leave this feature out :)

Valero Marcinko
Paladin of the 70th Order
Povar/Morden Rasp

Edited, Sat Aug 13 14:34:06 2005 by logicallyimmortal
#51 Aug 13 2005 at 8:18 AM Rating: Decent
The airspeed of a swallow is dependant on many things, for example, wind velocity, feather's wind resistance, height above sea lvl, weather swallow is being persued by a predator, whether it is day time or night time, but. i can tell u one thing, the airspeed of a swallow travelling at 1 knot, is 1 knot. 8D
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