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#27 Aug 08 2005 at 9:11 AM Rating: Decent
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No. I've had group ports (druid) leave people behind several times . It doesn't happen as often as succor/evacs but it will happen.
You would have to be sure everyone is in range of the port. I was running to get in range one time and even though I got to the group before the port went off, I was still left behind.

Another item (we found out the hard way) is if anyone in your group is DUELING, the benefit of the group port will not hit them.
#28 Aug 08 2005 at 4:14 PM Rating: Good
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jrmayii wrote:
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Only the succor/evac group transportation spells have a chance to leave someone behind


No. I've had group ports (druid) leave people behind several times . It doesn't happen as often as succor/evacs but it will happen.


Just for emphasis. The entire difference between (for example) Evacuate North and North Portal is that the portal spell takes longer to cast but never leaves anyone behind. Look at the spell stats. They are identical in mana cost. They use the same casting skill. They have the same radius. The *only* difference is that the evac casts in 9 seconds instead of 16.

Why do you think they include two different spell lines that do the exact same thing if there isn't some other difference? The risk us using a succor/evac over a group gate is that the succor/evac has a chance of leaving someone behind. This issue gets confused because there are some things that will cause a normal portal spell to leave someone behind, but it's not a component of the spell itself. Sometimes someone is standing just out of range. Or they've dueled someone without clearing the duel. Or they've got a DA effect going. But the group gates themselves do not *ever* fail on their own. Evacs/succors do. Which is why you shouldn't ever use them unless you need to (ie: load them up when fighting and might need to escape quickly). That's what they're for...
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#29 Aug 08 2005 at 5:20 PM Rating: Excellent
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Evacuate North: Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.

"More likely" would imply that traditional ports already have a chance of leaving someone (as opposed to just saying "It has a chance to..". Unfortunately, nothing in the raw data on Lucy is named "Chance to leave some schlub behind" so I can't do a straight comparison. And SOE isn't always exactly ace on their spell descriptions.

I don't play a wizard nor a druid so I have zero experience with casting either. But if we're comparing spell descriptions, we might as well compare the entire thing.
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#30 Aug 08 2005 at 8:26 PM Rating: Good
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Jophiel wrote:
Evacuate North: Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.

"More likely" would imply that traditional ports already have a chance of leaving someone (as opposed to just saying "It has a chance to..". Unfortunately, nothing in the raw data on Lucy is named "Chance to leave some schlub behind" so I can't do a straight comparison. And SOE isn't always exactly ace on their spell descriptions.

I don't play a wizard nor a druid so I have zero experience with casting either. But if we're comparing spell descriptions, we might as well compare the entire thing.


That's a misleading statement though. I take "more likely" to include the chance that someone is out of range of the spell, or under a DA effect, or any of a set of things that might result in someone being left behind.

- Normal group gate: Someone can be left behind if they are not close enough to the caster, or are under an effect that makes them immune to spells (like DA).

- Evac/succor: Someone can be left behind for any of the above reasons *plus* there's just a random chance of it happening anyway.


I have never heard of a group gate spell (portal or circle) having any innate chance of leaving someone behind). In 5+ years of playing a wizard (admittedly only as an alt), I have *never* had someone left behind by a group gate. In all that time, I've never had a group gate spell leave me behind when playing a non-porter, nor have I ever witnessed anyone being left behind.

Those reporting group gates leaving people behind are most likely reporting exactly what I talked about earlier. Some players don't understand the difference, so they use the evacs/succors all the time instead of the portal/circles. They cast faster, right?


I've gone on literally hundreds of raids with my main. I've been ported out of almost every single one. In many cases, we'd have several port groups taking out the melee folks at every single raid. We always made sure to use the group gates instead of the evacs. I have simply never ever seen a normal group gate fail. I've seen people left behind when using evacs and succors many times. If there's a "really really small chance" of leaving someone behind with a group gate, then it's so small as to be insignificant, because I've never seen it.


The day I actually see a group gate leave someone behind, I'll believe it. Until then, I'll chaulk it up to the EQ equivalent of an urban myth...
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#31 Aug 09 2005 at 8:15 AM Rating: Good
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Succor leaves peeps behind on a random chance, group gate takes all but will take alot longer to cast. Yet to see druid aa exodus leave anyone behind in ages, now thats a real lifesaver.
#32 Aug 16 2005 at 3:09 PM Rating: Default
For a while I know there were problems with ports to EJ not taking everybody if they weren't in LoS (or something weird.) This was a long time ago and it's fixed now but Wind of the South once left somebody in my group behind who was standing right behind me.
#33 Aug 16 2005 at 7:31 PM Rating: Good
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Brudish wrote:
For a while I know there were problems with ports to EJ not taking everybody if they weren't in LoS (or something weird.) This was a long time ago and it's fixed now but Wind of the South once left somebody in my group behind who was standing right behind me.


*cough* "ports" to EJ are actually succor/evac spells. There are no group ports or circles to EJ. Same deal with Skyfire Mountains.

As I said. Many people don't know the difference between an evac/succor and a port/circle. That's why there's confusion here...
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#34 Aug 17 2005 at 9:19 AM Rating: Decent
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*cough* "ports" to EJ are actually succor/evac spells. There are no group ports or circles to EJ. Same deal with Skyfire Mountains.


No. The druid version of ports to EJ and skyfire are circle of the south and circle of the north. These are not succor/evac spells.
#35 Aug 17 2005 at 5:19 PM Rating: Good
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jrmayii wrote:
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*cough* "ports" to EJ are actually succor/evac spells. There are no group ports or circles to EJ. Same deal with Skyfire Mountains.


No. The druid version of ports to EJ and skyfire are circle of the south and circle of the north. These are not succor/evac spells.


*cough* *cough*...

You mean these two spells:

Wind of the North

Wind of the South

Both are succors. They are not called "circle". They have the same casting time as all the other evacs. Lucy spell view calls them "Gate [Combat portal], exactly the same as it does for all the other succors...
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#36 Aug 18 2005 at 10:03 AM Rating: Default
Ahh, yes, you are right. They used to only be usable in Kunark dungeons as well because they're flagged as evacs. My mistake.
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