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Gate Potion failures RantFollow

#1 Aug 02 2005 at 4:35 PM Rating: Decent
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There has to be something done about gate becomming unstable and collapsing when useing a Gate Potion. I was just stranded in Plane of Fear and had to log out for 6 hours this weekend to return home. Trying to be as self supporting as possible I try to come prepared for raids as much as possible OT hammer useless in fear I know, and a gate potion. Well when the raid broke up there was 3 extra non gaters, We all had OT hammers and I having the gate potion voluntered to be the bashing dummy for the others. After they departed I drink my potion and get ready to gate back to PoK but my gate becomes unstable and collapses, my gate potion gone and now I am stranded in a half cleared zone with no way out. Whats the deal with a 300p potion failing...Something has to be done about this sort of thing its bad enough to have to spend 300p but to have them fail is a bit much. And yes I know about velium Vapors but I am KOS in Thurg.

#3 Aug 02 2005 at 5:05 PM Rating: Excellent
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Why not just use your OT hammer on a mob? The worst that happens is you die, summon corpse at the Altar and get a guildie cleric to rez you. Best that happens is you gate out of Fear.

I'm not saying have a Gate potion collapse doesn't suck but a six hour wait wasn't your only option.
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#4 Aug 02 2005 at 5:32 PM Rating: Decent
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You could have /dueled someone with the OT hammer until u gated.
#5 Aug 02 2005 at 6:09 PM Rating: Decent
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The rumor of someone in your Bind spot causeing a gate to collapse is Bunk I am bound in a spot were it is very unlikely anyone would be second floor balconey of the Warriors guild in the dark section of PoK. Also I had dueled 2 people so they could get out of PoF.
#6 Aug 02 2005 at 6:13 PM Rating: Decent
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Why not duel one of the people that gated, BEFORE they gated?

I assume you're a warrior, so you didn't have the option of trying to proc gate hammer and FDing if you get low on health.

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#7 Aug 02 2005 at 8:24 PM Rating: Good
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Etuy wrote:
Why not duel one of the people that gated, BEFORE they gated?

I assume you're a warrior, so you didn't have the option of trying to proc gate hammer and FDing if you get low on health.

Ash


I was wondering this as well. In my guild, if we don't have a porter, or there aren't enough porters to port everyone who doesn't have a gate spell, we *always* wait for those folks to gate out (using hammers, potions, whatever) before heading out.

As pointed out, you could have had each of the guys with the hammers duel folks who were getting a ride out (or had a gate spell themselves), and not run into the problem in the first place. It just sounds like no one really thought much about it.


Honestly though, it's not the big deal it used to be. Back in the day, we developed habits because if you left someone somewhere he was "stuck" for good. And there were some spots that were vastly nastier to get stuck in then PoH. Today, you can just log off for the night and click the "go home" button when you log in the next day. Done. Or die and summon corpse to the altar. Since the consequences really aren't that bad anymore, maybe people take it less seriously?

In any case, yeah. Gate potions should not have a chance of failure. That's kinda silly IMO. I actually thought that there was mention that this was on their "to fix" list. Probably not a super high priority though...
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#9 Aug 03 2005 at 12:55 AM Rating: Decent
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Then the GM was lying or ignorant. I 3-box and 4-box. I have had a gate fail when one of my other characters was looking at the bind point and it was EMPTY, no one around. Gate collapsing is a random thing they threw in to make it more dangerous, just like the occasional character left behind during evac.
#11 Aug 03 2005 at 6:21 AM Rating: Good
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The rumor of someone in your Bind spot causeing a gate to collapse is Bunk I am bound in a spot were it is very unlikely anyone would be second floor balconey of the Warriors guild in the dark section of PoK


I am bound by the bank in PoK for convenience. Half the time there is someone in my gate spot, and gate works just fine. It very seldom fails, even with being beat on by a mob. But it does fail occasionally, but it is random just like any other fizzle or interupt or whatever.
#12 Aug 03 2005 at 6:34 AM Rating: Decent
I use this for my SK.

https://everquest.allakhazam.com/db/item.html?item=5329

It's a 10 second cast time and never fails and it only costs like 5pp to make.


#13 Aug 03 2005 at 8:46 AM Rating: Decent
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this is not bunk and was confirmed by a GM. petition for the charge back and he will tell you the exact same thing like they did to me.


I did petition ang got the typical responce I am sorry for the inconvience but there is nothing we can do try sending a Feedback
#14 Aug 03 2005 at 9:02 AM Rating: Decent
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You should not paint yourself into a corner by having only ONE gate potion. Always be prepared for failure. Heck, I'd have a fresh 5-doser for that situation.

I would say the sugestion about dueling someone with your gate hammer who CAN gate is the best. The last one out should be able to gate (and turn the lights off).

You can get other 'gate' potions that are not AS expensive too.

Thurgadin gate potion requires you have indifferent or better faction with the Coldain and make a 122 trivial pottery item (with a few minor Velious drops: small brick, peices of velium, crystaline silk).

There are also gate potions for other locations that coast 2/3ds of the price of a regular gate. FoB outside Kaesora is one.

A bit cheaper than that even, if you have DoN is to die+summon+rez in the Guild Lobby.

Always have a backup plan.
#15 Aug 03 2005 at 9:10 AM Rating: Good
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I was wondering this as well. In my guild, if we don't have a porter, or there aren't enough porters to port everyone who doesn't have a gate spell, we *always* wait for those folks to gate out (using hammers, potions, whatever) before heading out.


I agree this is pretty much common practice I thought. A gater is always the last to leave. Also if it was your own guild they really should have reimbursed you for a summoning reagent and gotten you a rez or sent a porter back in after you.

As far as not being able to gate when someone is standing on your spot, wouldn't ports use the same code? Where it drops everyone onto the same spot in POK sometimes 10/15 people deep?
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#16 Aug 03 2005 at 9:13 AM Rating: Excellent
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All that said, my OT Hammer is still one of the single best time investments I ever made. My bard, rogue and shadowknight all have one and each has used it at least once to save myself a considerable run or death.

The worst is having the Vial of Swirling Smoke gate potion collapse on you. For 1000pp a pop, the only real cause to use it over the Shaman versions is for the insta-cast but if the Gate fails, it's a grand down the tubes and you're probably dead as well.
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#17 Aug 03 2005 at 4:39 PM Rating: Good
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Jophiel wrote:
The worst is having the Vial of Swirling Smoke gate potion collapse on you. For 1000pp a pop, the only real cause to use it over the Shaman versions is for the insta-cast but if the Gate fails, it's a grand down the tubes and you're probably dead as well.


Yeah, that sucks. Considering that you're only likely to use the 1k gate potion because you *need* the instant cast (ie: you're about to die), having it fail is gonna be a bummer...
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#18 Aug 04 2005 at 5:09 PM Rating: Decent
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Fallonn is correct, all port/gate spells (including potions) have a chance to fail. Oddly enough, if a group port fails it's usually the caster (druid or wizard) who gets left behind while others get ported away.
#19 Aug 05 2005 at 8:34 AM Rating: Decent
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Has anyone ever seen a translocate spell fail besides the fizzle, Or the velium vapors potion?

Edited, Fri Aug 5 09:34:07 2005 by Krackum
#20 Aug 05 2005 at 8:56 AM Rating: Decent
I've seen druid succor spells and port spells leave people behind before.....Never had a velium vapor fail that I remember. Don't use em anymore though.
#21 Aug 05 2005 at 8:57 AM Rating: Decent
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I have never had a port spell (Circle of **) leave anyone behind. Nor have they ever failed other than a fizzle or interruption.

Evac spells can and do leave people behind every so often.

Thing about Vial of Velium vapors is, it is LORE so you can only have one at a time. Never had one fail, but then I only have used them a few times.

Never had a gate potion fail yet, knock on wood...

#22 Aug 05 2005 at 11:16 PM Rating: Good
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Ok. Seems like there's a lot of confusion here. There are four different spell types involved.

A "gate" is a single self only spell. It transports you and only you to your bind point. It can fizzle, just like any other spell. Additionally, there is a small chance of any gate spell "becoming unstable and collapsing".

A "port" spell is a single target self only spell that transports you to a specific spot other then your bind. Each spell takes you to a particular spot. These spells can fizzle, but I don't think they suffer the "collapse" failure possiblity of the gate spell. At least I can't recall it ever happening.

A "group port" spell transports you and everyone in your group to a specific spot in the game world. It's just a normal port, but affects everyone in the group. These should be 100% (fizzles excepted). If the spell goes off everyone is transported to the specified location. No exceptions. No collapses. No one ever gets left behind.

A "succor/evac" spell works exactly the same as the group port spell above. It will either have a specific location, or it will be "generic" and will transport you and your group to the "safe" spot in the current zone you are in. These spells are faster casting then normal group ports, so they're a bit easier to use in combat when things get dicey. However, there is a small random chance that any given member of the group might get left behind.



Only the succor/evac group transportation spells have a chance to leave someone behind. It's actually quite amazing to me how many druids/wizards don't seem to understand this. If you are traveling around and time is not an issue (ie: heading back to PoK after a long night of killing stuff), you should *always* use the normal group port. Do *not* use a succor or evac unless you absolutely need to save that 6 seconds on the cast duration. You are randomly risking stranding people for absolutely no reason. I run into wizards and druids all the time who don't seem to know this. They'll use the succor spells for porting their group around and then wonder why every once in awhile someone gets left behind. Use the correct spell and that will never happen.


I know that's unrelated to the gate collapsing issue, but felt it was worthwhile to toss in.


I can also say that I've never had a velium vapors collapse on me. However, I've maybe used them a dozen or so times total (always have one just in case, but avoid having to use it if I can). It's "super rare" anyway, so I just may not have gotten unlucky yet. I know that my wiz uses gate all the time (Even with ports, you still use it for fast travel back to your bind, right?). I think I can count on the fingers of one hand the number of times it's collapsed.
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#23 Aug 06 2005 at 11:39 AM Rating: Decent
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I haven't been to POFEAR since they added the Return home button, but couldn't you just use that? I found myself stuck in velkators a few days ago after going LD right outside of the castle. I just waited abit (well as in over night)then hit the Return home button.

That is BS having a gate potion fail though. I can understand the actual spell not working sometimes to give casters abit of challenge. However with a gate potion is pretty obvious they are not meant to cast quick and evade a mob, they are simply used for non-gaters to get out of a zone with no exit (or similar situation) And at the price people gotta pay for them, that is pretty ruff.
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#24 Aug 07 2005 at 10:12 AM Rating: Decent
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Only the succor/evac group transportation spells have a chance to leave someone behind


No. I've had group ports (druid) leave people behind several times . It doesn't happen as often as succor/evacs but it will happen.
#25 Aug 08 2005 at 1:48 AM Rating: Decent
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Quote:
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Only the succor/evac group transportation spells have a chance to leave someone behind




No. I've had group ports (druid) leave people behind several times . It doesn't happen as often as succor/evacs but it will happen.


I have NEVER had a group port leave anyone behind as long as they were in range of the spell and had the expansion in which we were traveling to. I have had lessor succor leave people behind several times and have only had succor leave a person behind 3 or 4 times. Each of the times someone was left behind by succor it was questionable as to whether or not they were in range of the spell.

One thing I have noticed is that gate potions seem to fail alot more than the spell.

In my Druids entire life I can only remember gate failing twice. My SK however has had a 10 dose gate potion fail 3 times, twice consecutively.
#26 Aug 08 2005 at 8:45 AM Rating: Decent
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In my Druids entire life I can only remember gate failing twice. My SK however has had a 10 dose gate potion fail 3 times, twice consecutively.


maybe you should see who made it and get your money back, for the shoddy workmanship?

seriously, i have had gate fail only a few times. My bind point is in Skyshrine, and when i cast the gate again, and ended at bind point, i am the only one in the zone. I have lost count, however, of the number of times I have ported into PoK, and found myself INSIDE of another character. the horse was bad enough, but to be inside of an ogre looking out.....
Granted, ports and gates are two differant things.
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