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#52 Jul 31 2005 at 10:36 PM Rating: Default
24 posts
Being in a high-end Guild and having a high-end character, I can say this: Killing even one mob from this war was hard, and I don't mean getting loot for hitting the mob once and letting the other side finish him off. Thats called an EXPLOIT. I successfuly solo pulled many of the captains to an array of waiting characters in a raid/groups, so we could kill. Let me advise you, I was one of the FEW to succeed in getting them solo almost every time. Even this took time and failed attempts and rezzes, costing me EE's to figure out. Im a necro thank god. I received no loot from this event, as none of our kills dropped anything. Was it fun? Hell ya! Was it aggrivating to die alot as a lvl 70 necro that doesn't die often? Hell ya! Did the "lowbies" miss out? Hell ya. Is it right that they did? YES, but why? After playing for 6 years now, I have put my time in and, if you take the "roleplaying game" genre into consideration, its all about time put into the game. You want better loot, earn it, I have. You dont have the time to put in to the game? Off and on for 6 years should be enough regardless of play schedule, and if it isnt, quite frakly, your an idiot or choose to be. So stop complaining if this is the case. If you are FAIRLY new, as in last 2-3 years new to the game, then I can understand your concern. But, to these complaints, I say well you dont see me complaining that I havent been in anguish or havent actually been in Veeshan's peek. Why? Because its my damn fault that I havent been there. You want want Sony to organize dynamic events gears towards all levels? What is going to stop the high level UBER characters from owning the whole thing. All you would be doing is making it much easier for us to gear our alts. And we WOULD CAMP THE HELL outta the lower mobs if we didnt have a raid force for the higher ones. There goes your lvl 50-65 loot. Think about your complaints, and then go kill some stuff and get your loot. There's plenty of loot for all levels in EQ, and, dare I say, MORE for lower to mid-levels. And if your a lowie/newie/journeyman I guarantee there's content you haven't seen/done. So go do it and let the people that have "been there, done that" have the little bones that Sony throws us. You are upset at dieing alot in the war? Join the club. But dying is part of life. You think I'm an A-hole with no compassion? I have compassion for people who manifest their own destiny.

I think I have made enough good points there. My apologies for horrible typing/grammar.


Edited, Sun Jul 31 23:41:27 2005 by Hadesborne

Edited, Sun Jul 31 23:43:58 2005 by Hadesborne
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#53 Jul 31 2005 at 11:17 PM Rating: Decent
33 posts
Before I rant let me say that we have a 63 cleric, 55 druid, 55 zerker, and many others in the high 40s (3 accounts). I was personally wondering why they stripped gfay on e-marr of all the mobs when they put the army in. Once again the low toons have been nuked to prepare for a new expansion for the high toons. How about a gm event for sub 20s or sub 30s? True noobs can't even do their armor quests until this crappy war is over. And when you ask a gm or petition they say we know and we're working on it. Sounds like a load of crap for noobs and a load of cash for SOE. There are zones I still haven't explored with my 63 cleric and don't know why, other than to fill some wallets, we need another expansion when the only thing for the nooby/lowbie toons is a souped up tutorial that gets you potato sack armor and a weapon that you can't even sell for bread money. Just my unfettered, and probably unpopular, opinion.
#54 Jul 31 2005 at 11:34 PM Rating: Decent
Dude youre smoking crack if you think the war wasnt high end. To kill the warlord you needed a raid force and unless you had some uber gear you werent gonna dou or 1grp the captains. Like it was stated befor unless its an event geared towards ubers no one gives a rats ***.
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#55 Aug 01 2005 at 12:02 AM Rating: Decent
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Ok

Everybody take a deep breath --

Now take a step back and look at what is going on. Somebody posted earlier about how some of the loot (any of the dedicated captain armor and the elite drops w/ illusions) had roughly the same basic stat structure as say a drop from Tacvi or Citadel of Anguish. Now, knowing this, think of what it takes to get into those zones. For Citadel of Anguish, you have to seek out seven (7) signets throughout all of OoW expansion, this included instanced zones and high end areas like MPG and RS -- the mobs that drops the signets are level 70+, usually higher, and drop no other loot. So basically you have to camp 7 different locations w/ a group (or your 2box) for a chance at 1 drop. Sounds a lot like Vex Thal,Time and Veeshan's Peak, right? Ok, thats the easy part. Now, you must then find a guild that will let you in and is raiding MPG raid trials. These are 6 trials, some harder than others, that require the maximum cooperation of your guild, hopefully with the full 52 allowed in raid. Once you complete the 6 trials, and obtain 7 signets, you get to enter CoA unscathed by the AE. Thats the layout for CoA -- which of course allows the new member to an already flagged guild to be "VISA"'ed.

That is the easier of the two zones to get into...

To get into Tacvi -- you need to sacrifice your first born, and many many many many hours of playtime -- and even more deaths. It is the most ridiculous passageway to the glory-hole ever created, but if you make it there, you see why its the high end content of Everquest.

Ok, so now you get the gist of what is involved for the two highest content zones in the game.

Now, think of this. One can zone into PoK, find a druid, pay them a nominal fee (or 2box) for a port into Ferrot. Upon which tye can immediately begin training (a classic skill of EQ players) for loots that are the backbone structure of our high-end content in game. Now, if Ferrot dosen't suit your fancy, simply walk 100yds and zone into Innothule where the loot is equally as good, but with a different name. Now, combine all this with the fact that the decision on who gets to loot said "trained" corpse is always up in the air, and some who did all the damage aren't getting to get on the corpse, but instead a plooter gets all over it. This is where things get muffled.

Think back in the older days of EQ -- when VP first came out, or was revamped, or when VT was being heavily raided for its high-end gear. Did you ever *ONCE* see an event that offered you VT quality gear, or VP quality gear, or even better Time gear ... The answer is of course, NO. Before OoW or maybe a little after, the developers were either all fired or a revamp of Everquest gameplay was adopted. My guess, its the latter of the two. In the oversize, plush offices of SoE and EQ developers they made a decision that would change the face of our game.

To them, what matters? ...Money !! Now, if you're in a position to make money a game that the population has more than halved, what would YOU do? Manipulate the game environment so that abundant amounts of insanely good equipment drop? That would definetely inspire people to purchase the *NEXT* upgrade, or better yet, pre-sign for ANOTHER year of Everquest. They know what they are doing and they know *MOST* have worked their asses off to get to high end content. Its all a big giant rat-race; only this time, they left the cheese out.

This post is neither a rant, a jealousy post (cause i got lewtz) or one that promotes what happened. I'm just putting all the eggs on the table, unscrambled. If you look at the history of EQ and the way EQ is going now -- flagging yourself to 15000hp / 2500 ac / 25pct sheilding / 25pct strikethrough / cleave 3 / dodge 3 / etc. etc. etc. is a thing of the past. Just hang out in newbie zones and you are guaranteed a piece of the ever-so-elusive (for 5 GD years) pie.


Ps: Since I got loot from the war, I have no misgivings, but I tell you what -- the work and the time I put into getting to Tacvi, and almost to CoA dosen't seem worth the 2-3 years I spent for EQ and its expansions, but ya know what? Who's already got the money in their pocket? ...not me.

/rs Grats SoE on Phat Lewtz !! (this is a hotkey)

-d-

DRo








Edited, Mon Aug 1 01:04:00 2005 by liquidance
#56 Aug 01 2005 at 12:15 AM Rating: Decent
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Quote:
Dude youre smoking crack if you think the war wasnt high end. To kill the warlord you needed a raid force and unless you had some uber gear you werent gonna dou or 1grp the captains. Like it was stated befor unless its an event geared towards ubers no one gives a rats ***.

I SOLOED warlord ykesha, the hardest mob in the war, on an ornate geared level 68 monk
#57 Aug 01 2005 at 1:36 AM Rating: Decent
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Sir Groogle wrote:
I SOLOED warlord ykesha, the hardest mob in the war, on an ornate geared level 68 monk

Smiley: bowdown
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#58 Aug 01 2005 at 2:12 AM Rating: Decent
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.....czae you dont count >_>
#59 Aug 01 2005 at 5:36 AM Rating: Decent
3 posts
Personally Sony and the GM's never think about the lower levels when they make these events. They are killing themselves by only catering to the old players still around Like myself. Instead of the new kids.
#60 Aug 01 2005 at 6:35 AM Rating: Decent
13 posts
After zoning into Gfay and promptly dying, i pretty much ignored the war (except for staying away from zones it was happening in). The gear was nice, but you know what, my gear now is nice. I felt like i was playing WoW with all the greed and disregard of manners between players that makes EQ a cool community to be in. Enjoy your gear kids :)
#61 Aug 01 2005 at 11:58 AM Rating: Decent
I'm sure that this has been said, but I need to put in my 2 cents. I tried the war in Greater Faydark. I know I'm too low (lvl 54) to be tons of help, but I thought I'd try anyway (I'm a Ranger, I love dieing). I got uber buffed in PoK and headed down. Here is my ‘experience’.

I sat there for 25mins sending out LFGs and no one responded from the 75+ peeps that were there. It seems this lvl 70 raid/"social gathering" had lots of attitude to spare. I listen to tells going out, mostly complaints of course, about a waiting list of whiners that wanted the next 45% haste belt. There was lots of threats and lots bragging/show-boating going on every minute (ie tons of links of drop gear that might or might not have just won or ninja looted).

As I wandered around, and got frustrated, I headed back to the PoK book to try a few more times for a group. Still no luck. Just then some loser ran by and trained the 30 mobs chasing him onto all us unsuspecting peeps waiting by the PoK book for groups. Now I know why he did it. He was eliminating the competition from taking what little chance he had of getting anything and he wanted to setup a possible ninja loot session where some other peep (or NPCs) do most of the killing for him. Needles to say the 11 of us that died in 3 seconds flat, found out his name and sent him lots of informative tells. I never did get a group and it took 45mins to get a REZ from PoK, as the clerics had hear about dieing upon zone-in and none were too keen on going into this zone.

I’ll never attend a War or similar Sony event again, unless I’m in a guild. For those wondering, I took a year off and when I came back my old guild disbanded. I’ve not joined another yet.

There is WAY TOO much time wasted in this game trying to get peeps to group up. I see tells going out for peeps that want to group, but none respond. What are they waiting for?

This game is geared towards grouping as you get into the higher levels. Now the upper levels don't want anything to do with you until you have almost Time Gear and 400AAs. There is this huge hole in the game. I thought these wars would provide a good opportunity to allow us mid levels to kill some good mobs for some good loot. I remember years ago having lots of events (Halloween for instance) that were open to all levels.

Bring them back and drop level appropriate loot. Put in a level restriction to keep high ends peeps out (port levels 60+ to PoK when a 50s raid is on). This could be easily done. Lets have Easter events, Christmas events, Labor Day events, New Year’s events etc etc.

This game is wearing thin. I don’t know how much longer I’ll enjoy it. The second it stops, I’ll give it up. It will be a good opportunity to rediscover what my wife is for.
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#62 Aug 01 2005 at 12:33 PM Rating: Decent
I was disapointed in how we had to get the loot we wanted so far in the WAR. Basicly, I could not zone in and see the battle being too low and getting killed. I felt the all mobs should of droped lore tokens for loot and after the battle the tokens could be exchanged for gear based upon Class and level to a NPC's. Then some classes would do the war not know knowing what is droping insteed of complaying about I dont need that.
#63 Aug 01 2005 at 12:45 PM Rating: Decent
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What war?
#64 Aug 01 2005 at 12:47 PM Rating: Default
What War?
There was a war? A server event you say?
Hmm, after the fiasco in GFAY, and seeing what our server Cazic-Thule has turned in to since the merger, I refuse to participate.

My guild was set up"Raid force" in place.
We had made arrangements with another guild raid force to switch back and forth on named mobs.

After about 90ish minutes enter DoA, and DA members.
We killed the named, and by the way we had arranged it with the other guild we had an arrangement with, had plenty of time to clear corpse after camp was clear.

But these bottom feeding trainers dragging in more mobs to camp to keep us occupied until the corpse went public just sucked.

Yes, stealing loot by any means is ninja looting.


As for this being geared for lvl 70's only, well that just sucked.

Sony on line entertainment has shown it has grasped the instanced zone easily enough.
That would make this so all levels could participate.
Anyone that can get three friends together, get a task/mission and die, loot, enjoy the content.
If you cannot make two friends to get this, then go back to mommy, your probably running low on prozac anyway.

Oh and as for above, NINJA LOOTERS SUCK SEWER WATER.

If you will steal, you will steal, its no wonder your momma locks up her purse.
#65 Aug 01 2005 at 12:57 PM Rating: Default
Oh yea,

If your defending ninja looters, thiefs, disreputable players, those that take it upon them selves to ruin the game for the mass's.

Please be kind enough to post your mains name and server so we can appropriately add you to the respected ignore lists.

Thanks in advance for your assistance.

P.S.: Like you actually think anyone would believe the fake name you came up with let alone fake server you lying piece of halfling fecal matter.
#66 Aug 01 2005 at 2:28 PM Rating: Decent
4 posts
Most of these events are Easter Egg hunts on steroids. This one happens to be more amped up then usual. Consider it a personality test: when the loot level is of such high quality, all the masks come off and you see what people will do in their efforts to get it.

Make no mistake, people will do the same thing in their normal game play if the rewards are as high, this includes players, groups and guilds. Not all but many. Anyone who has played any length of time knows this.

Aside from the laws of the jungle at work and whether you are high or low level, this tests your ability to know what is going on around your server, assemble and move quickly to the location of the event, form teams and make deals before others do, and then find a middle ground for a loot policy. Sounds like basic politics to me. Those who are the most savvy advance and those who are not frequently are left empty handed.

Some classes will have a great advantage over others but if you understand rules of aggro and the nature of what people will do, that you are in competiton with (this is a game after all) and have some patience and skill, there is no reason that you can not get loot -- other then extraordinary bad luck, level not being that much of a factor.

If you are not high enough level to find a group or raid, then you are by definition the competition. No one can impose rules on you and then at the same time exclude you from the activity. Events like these are total anarchy and anything pretty much goes, to expect otherwise is unreasonable.

I saw many people who were not doing anything other then buffing, rezzing, and pulling corpses, helping out and enjoying the events cheering those who got items. Many more helped and assisted taking out the mobs that were dropping loot, so Bravo to them.

The loot is fantastic and while the event has some issues, like mobs that move together like an angry hornet swarm, everyone who happened to be onine got a shot at the loot. Ongoing random events like these can serve to loosen the stratification that has eclipsed eq lately. One can only wonder with mobs that populate places like Discord why they don't take over all of the pre PoP cities and lands. Content update and integration of all the cities iand lands seem to be in order.

Frostte
Emarr
#67 Aug 01 2005 at 2:34 PM Rating: Decent
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3,937 posts
Quote:
.....czae you dont count >_>

wasn't exactly hard.

problem with these events wasnt that they were geared towards 70, it's that anyone with over 100 resists and FD could solo anything.
#68 Aug 01 2005 at 3:22 PM Rating: Decent
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21 posts
Sir Groogle,

Your logic is quite flawed. You are here, openly defending the war and how "easy" it was, by telling us you abused an exploit on a mob w/ your monk? Well, we here at CGI (Cheap Gamers International) would like to congradulate you on your extreme achievements. You've found out a reputable skill that scandalous Everquest players have been using since the beginning of "Exploitation" -- not to be confused with the Big Bang Theory.

Also, please get factual information before you post gibberish. + 100 to all resists wouldn't even save you from spells in Nurga / Droga, and that is geared for level 50 - 60 players (@ your level), let alone the spells launched from 60 - 75 level NPCs in the war (usually 3-5 mobs casting a spell at once when you run by an army). Also, until you have taken your monk up to said army, and engaged in combat without using your uber-fantastic played-out exploit, STFU. You know good and well your monk would have had his lunch eaten by the crew of mobs hitting 200-600 and the named captains doing 1200+ dmg. Your measely 7000 hp would have been quickly negated.

Don't even try to come up with a logical retort, because you've already made yourself look like a complete fool.

-d-


Quote:

"wasn't exactly hard.

problem with these events wasnt that they were geared towards 70, it's that anyone with over 100 resists and FD could solo anything. "


You have advanced to the next level !!

...but can you solo Moss Snake_01 ??!!


http://everquest.allakhazam.com/db/item.html?item=34919

-- You too can be like Mike (aka Groggle)
#69 Aug 01 2005 at 3:42 PM Rating: Good
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183 posts
How are we supposed to know what the loot was?

Was it announced in-game? Was it listed by devs? Is there a page on Allakhazam listing it all? I think not. Plus the event mentioned apparently lasted less than a day (a weekday, at that), with no announcement of when it would start (and misleading clues in game, at that).

I happen to have been interested in this topic, and actually did some searching for this information over the weekend. I found a few posts about what the elves in the Faydark dropped, but almost nothing about the ones in Rathe or Feerrott, other than a comment that those battles probably didn't even occur on my server. So in the end I was unable to even answer the poll.


Edited, Mon Aug 1 16:53:23 2005 by Sylphan
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#70 Aug 01 2005 at 3:43 PM Rating: Decent
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Problem is Liquidance, Czae has the know-how and skill to do it and any regular here knows he would.

But that said in this case the using an "exploit" is merely using tactic that SoE didn't think off.

I still think that it could be done properly with no coding that they don't already have.

1.Triggered events

2.Kicking those not in the initail raid force if they get on the hate list

no public looting would be cool but it would be easier to just instance the whole thing.

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#71 Aug 01 2005 at 3:54 PM Rating: Decent
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Quote:

Your logic is quite flawed. You are here, openly defending the war and how "easy" it was, by telling us you abused an exploit on a mob w/ your monk? Well, we here at CGI (Cheap Gamers International) would like to congradulate you on your extreme achievements. You've found out a reputable skill that scandalous Everquest players have been using since the beginning of "Exploitation" -- not to be confused with the Big Bang Theory.

yep! I won't even deny it's a cheap tactic.

everyone using it makes it impossible to kill any of the war mobs any other way 75% of the time.

Quote:
Also, please get factual information before you post gibberish. + 100 to all resists wouldn't even save you from spells in Nurga / Droga, and that is geared for level 50 - 60 players (@ your level), let alone the spells launched from 60 - 75 level NPCs in the war (usually 3-5 mobs casting a spell at once when you run by an army).

100 resist levels were enough to get me to resist 75% of the spells. and if you're only training them somewhere, you have to kinda suck to get hit by 3-5 mobs casting spells.

Quote:
Also, until you have taken your monk up to said army, and engaged in combat without using your uber-fantastic played-out exploit, STFU.

I did. except, on my warrior.

my point wasn't that exploiting made it easy. my point was that because of the amazing preponderance of exploiters, it was impossible for raiding guilds to do it legitly, too.

GG reading comprehension!
#72 Aug 01 2005 at 4:16 PM Rating: Default
5 posts
As to the issue of trains and ninja looters and kill stealing bring it on! THIS IS A WAR!!!!!!!!!!!

Chaos reigns on the battlefield and SOE did a great job of recreating the true essence of a real battlefield ......Absolute Chaos.


A war is not a neat oh bob it is your loot now and jack your next. If you were in the field then you witnessed first hand just how horrible a real war can be. Opportunist lay in wait for the easy score. People with grudges wait for that opportunity to be engineer on the big train over your butt. There are many horrors of war and the chaos created in the field helped to provide a true sense of a battlefield and for that experience I am proud to have played during this war and I look forward to many more events with the same restrictions....NONE!
#73 Aug 01 2005 at 7:10 PM Rating: Default
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redxrum wrote:

Quote:
it brought Training back to eq, Ninja Looting Back to eq, Kill Stealing back to EQ it was a disgusting event to wtiness.


Amen good sir.

Edited, Mon Aug 1 20:10:49 2005 by cookieblz
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#74 Aug 02 2005 at 1:48 AM Rating: Decent
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I voted, "What War". I am a 65 Monk Ornate geared up or down one or two degrees in quality w/ 160+ AAs, but none Elemental nor Abysmal (Damn Sony elitiveness). Compared to the Fabled which @ least had some content & loot for near all levels this seems shallow, but I concede I barely introduced myself to this, "War". When the Dark Elves were in East Commons unbeknownst to me @ the time (Perhaps Sony could use a text warning when entering these type of zones or make the npcs non-argo to lower levels maybe) I was ganged by a squad w/ Lifetaps & 400-600 hits, sucks dieing a few times, but thanks to a kind CLR I recovered after my CR pulls. Once I was able to single a dark-blue con away from the squad, but no way able to solo it. Melees were 305 stats, AC near 1350, HPs almost 7K w/ nice buffs, used all possible Tomes, but it took my lunch money easily. Only got it down to about 1/3rd. The kind CLR that rezzed me & a generous BRD both 70s let me tag along on a few killings of the Dark Elves but no loots, oh well thanks Sony again.
The idea of an "Event" occassionaly allowing superior loots beyond the situation for players doesn't bother me, but I am a casual player so I am not able to see most of the superior loots anyways. Reading through the posts it seems the Higher players, @ times, just use this opporunity to "twink" their alts anyways. Besides the way EQ culture is nowadays to survive & progress you more than likely have to be a power-gamer or an old-timer so it makes sense that Sony would cater to the Higher players w/ content.
Anyways congrats to anyone able to loot those nice items!
By the way, w/ this "War" Event supposedly preceeding the next expansion release, whatever happened w/ "class re-envisioning" part 2?
Quench HUM MNK the unofficial pet class of EQ :-)
#75 Aug 02 2005 at 2:40 AM Rating: Default
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I liked the idea of the event. Watching the two armies go at it was a sight to see. Also the feeling of zoning into the oldest zones in the game where I no longer saw any mobs, including city guards as a challenge and fearing for my life to run halfway across it was nice. I loved the insane helpless feeling it left you with. This is the same reason I've loved working on Uqua. It takes you out of your comfort bubble of 'oh if I fd it will just go away'. No, if you FD it will probably keep coming and kill you while you lie there, that is, if you're lucky enough to get an fd to stay on through the 30 casters that follow every captain. 2 complaints. One was the shortlived events and bugs, and the second was the fact that you could damage a captain once, drag him into an opposing army, let them kill him then reap the loots. That was an exploit I believe but went thoroughly unchecked and, of course, unreported throughout the event that I witnessed. The loot? Tunat level for a one group event? Hell yeah. I'm sorry, but look at MPG trials. Those are equal to or better than Time equipment pieces. One group. Now it's a year later, and GoD is the expansion in the place to get put on one group mob loot tables. This lets casuals and people who aren't currently at 1200 aa's with 70 maxed out see some good loot that is equivalent to stuff they wouldn't see at all in the game. This is the type of thing I'd look for in the next expansion, and to be honest I like it. A character geared in some MPG group trial stuff and stuff like what was dropping in the war with DoN augs and RSS augs is going to compete with someone in mostly qvic gear with some Time pieces. I say great. But would really like to see the whining about the discrepancy between raider and non raider stop. Really, when you can get what you can these days with one group, it's not an issue of it not being available. It's an issue of people not taking advantage of what is available. I'd say this was a pretty fun and rewarding event overall. I personally had fun taking the night off of raiding Time to pull captains.
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#76 Aug 02 2005 at 8:30 AM Rating: Decent
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Only problem is trying to get into a group so you have a chance at loot. As far as the ninja looting, with the odds that you will get killed from the mass mobs, they should change the lock out timer on looting to at least 85% of the corpse rot time. Gives the person who killed mob at least a chance to get back to claim the loot he/she earm by making kill.
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