Trains mean different things to different people. If we agree that the broadest definition is "an enormous number of mobs following a PC", then we are still left with what makes them memorable. Heck, some people pull by training.
By far, the most memorable period in my EQ career was long before PoK books or the "ghetto gate" of lowbies under 10th. A friend and I decided that the stumpy, old, squat-block-of-muscle ogres would make the best tank and shaman for our friend's group of goody-goody elves, dwarves and humans. So, we did what any two 2nd level ogres would do... we ran.
We learned about the agro radius of jungle spiders before we even left the Feerott. Eventually, we even made 3rd level just killing singles while we waited for each other to gate back from dying, naked and laughing.
Then, along the zone edge in Innothule, where we learned to high-side a zone because the mobs seldom pathed up the edges. We ran, screaming like Fear Factor (tm) wash-outs, from the big, nasty alligators but we could generally make it across to South Desert of Ro.
Ah, South Ro... yes, such a treat. Not too wide, but like its Northern counterpart, tall as the Kael Drakkel basketball team. Many people used to hunt there... looking for some boots or something... we asked An Ancient Cyclops about 'em, but he just squished us.
Skipping ahead through the Oasis of Marr, where we learned about boats (and spectres) and how mobs don't consider the shoreline the "edge of the zone". Yeah, I don't thing even LDoN made as many naked folks run to Oasis as we racked up in those days.
Anyway, the real fun started in Northern Ro. After our first successful crossing to Freeport, we died to guards. Some kindly soul witnessed our deaths and told us about the secret path under Freeport to get to the docks. So, when we finally succeeded in getting back to North Ro (see above), we just sorta followed the left zone line like he told us.
Wow... look at all the toons in this tunnel! East Commonlands was like Plane of Knowledge and Shadow Haven, rolled into one. However, we were only 3rd level, so very few people would talk to us (much like Plane of Knowledge and Shadow Haven), and we were forced to simply continue into Freeport.
Blah blah blah, secret tunnel full of evils, blah blah blah... Yeah, I KNOW there's a PoK book there now and everybody and their pet knows about it but it was soooo cool back then. Sneaking through to the docks, jumping into the water and swimming out to get picked up as the boat (yes, the boat) pathed over you. Either that or big sharks ate you, depending on your timing.
Well, even those of you, like me, with an American public school education that rendered you "geography-challenged" know the rest of the path because, unlike American public school, you were challenged by EQ and have studied the maps. So, to review, boat to OoT, then Kaladim docks. <shudder> Oh, and we had to jump off the boat before it docked and swim for it.
Kaladim=worst place in Norrath for ogres. Let's review our tactics, so far. Follow the zone edge? Nope. Can't... too many "mountains" (actually rigid barriers that extend to the sky, preventing even eagles from crossing). Which leaves...
Yup, you guessed it. We ran. It was in this zone, so many years ago, that I discovered that jumping increases your movement rate. We began to race each other in the old "I don't have to outrun the dwarves, I just have to outrun you" bit. The dwarves would keep coming, of course, but they would pause to spit on the corpse of whoever died first. The goal was so close now, the prize, our destiny.
Ghetto Fay. Ahhh... the outdoor zone that you can bind in. We had arrived. Our friends flocked about us in amazement and wonder. Even the bigger, better equipped ogres wandering about fearlessly paused to congratulate us on arriving safely at such a young age. We were 3rd level when we got bound in Greater Faydark.
But this thread is about trains, right? What does all of the above have to do with trains? Well, aside from the fact that our "run" tactic resulted in many of them, which we tried to announce... nothing. Until the dark elves showed up, that is.
Like I said earlier, we were here to protect our softer, fairer friends from the big bad orcs that we would have to kill for weeks and weeks to gain experience and loot. Our gamble paid off, orcs went down like <edit>... <blush>, er... uh... well, that is, they fell faster than wheat before a reaper. We treated Orc Hill like kittie litter. Then, in wanders a party of dark elf "griefers". They start killing mobs right out from under us, make some lame excuses about "factioning" and devolve into swearing and "l33t sp33k" insults about us "n3wbs". In a prophetic remark, one of them actually said "what are you going to do, call the cops?" So we did.
Iandurie and Grishnak, our valiant ogres, "called the cops". Did I mention that the griefers were dark elves? Yep, you got it. We trained every guard in Kelethin right on top of 'em. Apparently, unlike us... they weren't bound in Greater Faydark.
Edited, Thu May 19 21:40:51 2005 by TerakhanTheDragon