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What makes a great bard?Follow

#1 May 09 2005 at 10:33 AM Rating: Decent
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Hi everyone. I'm still a rookie at posting, but I'll give it my best shot. What is it that makes a bard really desirable to a group. I know that bards can fill in many roles, and even a fairly well played bard is an asset to any group. My question is what makes the difference between an Ok bard and a top of the line performer?

Also let me introduce myself. I just came back to EQ about 3-4 weeks ago. I've started over on Morden Rasp, which is now Povar and love it. I have a bard leveled up to 23 now and having a ball playing from scratch. The challenge is back. It feels better, in my mind, to have to work a little harder and earn the reward sometimes.

Here's another question on bards. I was in an LDON the other day in everfrost. Things went pretty well. We had a pally pulling. It seemed that when I mezzed the adds we occasionally had, that the pally would have a tough time getting agro back. After I am mezzing, when our tank taunts and wakes the mob, should I stop twisting everything for a bit to keep agro a little lower. Or should I just take a few hits? What is the best thing to do in this situation?

Thanks everyone.
#2 May 09 2005 at 10:48 AM Rating: Decent
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Bards can be a HUGE asset to a group.

The players, however, are either very good or very bad.

It is one of the classes that requires a lot of knowledge and attention to play. Unfortunately I have played with too many bards who can't seem to manage more than 2 songs, and sometimes don't remember to have ANY songs playing. the /melody command has helped make these players less common. I have played with a bard who did not know how to pull (level 50) and another who did not know how to mezz (level 55). Could have been ebayers or just powerleveled... or just really crappy players. Those two bards always seem to have /LFG up. Wonder why they can't find groups anymore?

I have also played with great bards, and they can turn an average group into a well-oiled killing machine. I write down the names of the good bards so I can recruit them again.

Probably as much as a cleric, your reputation will travel with you. So if you are going to play a bard, do the research and figure out how to use all of your abilities to the advantage of the group or you could end up level 55 and unable to find groups.

Edited, Mon May 9 11:49:21 2005 by Sargethetachi

Edited, Mon May 9 11:52:26 2005 by Sargethetachi
#3 May 09 2005 at 11:45 AM Rating: Excellent
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Quote:
My question is what makes the difference between an Ok bard and a top of the line performer?


It's actually pretty easy. Attention span and song knowledge. Attention span is something that gets lost on a lot of people. With a bard, you HAVE to be paying attention all of the time while grouped. Because you have so many abilities, what you do can very often save the group, or cause it to wipe horribly. I'm not trying to be vain about my chosen main class here, but it's the truth.

Once you reach the higher levels, you'll typically be playing the same 4 or 5 songs in your twist in every group. That leaves you with 3-5 gems that you have to decide to fill with the right songs though. If you make the wrong choices, or don't know when to change a song out for another song, or which song to change from and to, you become a liability. If you don't understand how your songs work, ALL of them, you lose some of the uniqueness the class has. I've saved a group a few times just by realizing "Now would be a good time to highsun that bastage so we can run away". Knowing what certain songs do, how mobs react to them and what effect they have on your group members is also very important. It'll help you with your group play as well as pulling. Sometimes a pull isn't as simple as "lull, pull". Some can be quite tricky.

Quote:
It seemed that when I mezzed the adds we occasionally had, that the pally would have a tough time getting agro back. After I am mezzing, when our tank taunts and wakes the mob, should I stop twisting everything for a bit to keep agro a little lower. Or should I just take a few hits? What is the best thing to do in this situation?


One thing to understand is the aggro we generate while playing our songs. Bards are a nightmare for SOE, at least coding-wise. One of those coding nigthmares is aggro generation.

When we play a song, it usually hits at least 6 people. If we're playing AE mana+AE Resists, we're hitting 60+ people with a buff every 3 seconds. Normal aggro rules tells you that that would be instant death for the bard. So, they've coded our songs to generate very little aggro. Aggro is still a problem in the lower levels though when 6 simultanous low-aggro buffs still generate more aggro then a low level tank can generate. If it's a problem, do as you said and stop twisting until the tank has aggro. Since you're low level though, you may want to just take the hits to work your defense. This is actually an habit you want to establish, since you'll be doing it throughout your career. I NEVER have a song playing on incoming if someone else is pulling. You can cause assist aggro if they get in range and FD/fade, or you can ***** up the MT's aggro, or you can ***** up the rampage list.

Now, we DO have what we consider "low aggro songs", meaning songs that generate even less aggro then normal songs. These are songs like our dispell and our unresistable resist debuffs (occlusion and harmony of sound). Once you get to higher levels, you can even hit a mob with 3 songs before getting it to group and the tank SHOULD be able to still pull aggro off of you with just an arrow (even if he misses).

On a somewhat unrelated note, but since we mentioned it earlier, we're also a coding nightmare because we can run and cast at the same time. Because of this, we can do some special things other classes can't do, like use clickies with more then a .1 second cast while running (think gate potion!). We can also do things like invis on the fly (tiny cloak of darkest night!). Illusion on the run (DE mask gives ultravision, woohoo!)... some other things. We can get a raid into PoFear unscathed (kiting a bunch of mobs in the SE corner while the raid zones in and runs to NW corner, then run towards them and fade). We can get a group or guild to the bottom of the hole in relatively short time with group DA. Much of this is going back to knowing your songs, but you get the idea... enough rambling from me.
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#4 May 09 2005 at 12:12 PM Rating: Decent
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What makes a great bard?

a dead bard Smiley: sly

#5 May 09 2005 at 12:14 PM Rating: Good
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Quote:
What makes a great bard?

a dead bard


Ahhh, I love the smell of a resisted chanter in the morning! Smiley: tongue
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#6 May 09 2005 at 12:48 PM Rating: Decent
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The best bard I've ever seen, is the one that stood AFK in the main intersection of ToV playing AE mana/health regen for two days straight! Smiley: grin
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#7 May 09 2005 at 12:59 PM Rating: Decent
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Thanks for the informative responses guys. Especially you, jrmayii ;) This class sounds very complicated. Let's hope I don't let too many people down during the learning phase. I've been searching for good threads on bards. Allakhazams bard forum seems like nothing more than "which race is best, how do I twink with 50k, which race is best" etc. The eqdiva boards have some great threads though. I am eager to learn this class as best I can. Please feel free to bleed off any other knowledge you can spare to me. Teach me, wise ones.
#8 May 09 2005 at 1:54 PM Rating: Decent
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supple wrists?
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#9 May 09 2005 at 3:54 PM Rating: Decent
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Good Bard's (or any other class) ask how to get better and listen. Good players take 10 min out of their busy leveling to teach the inexperienced ones how to be better players instead of complaining about that playing style.
#10 May 09 2005 at 7:41 PM Rating: Decent
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I have to laugh at myself after reading this one.The reason I dont group my bard much is because I dont feel im one of the good ones and I admit I havent spent the time to learn yet (but I do plan on it).


But I agree knowing your songs and when to use them is the key. I usually twist 4 songs when ever I play with alternating the original 3rd song so as to have 5 being used but thats mostly solo.



I feel in a group I would have a spell set with a mezz, charm, slow,snare,haste, mana/heal and and 2 dots. And I would have my debuffs or resists take place of the charm if I need to memorise one real quik. And of course the Bandolier is set up for different instrument/weapon combos. (hey maybe I can group,lol)

I was also thinking that If damage is not needed from me at all I will add some sort of resist/ buff songs instead and keep charm memmed.


Any info to this inline with the thread would be appreacited. Bard is a 49 Vah Shir btw.

Edited, Mon May 9 20:43:39 2005 by ChiefsClassik

Edited, Mon May 9 20:49:03 2005 by ChiefsClassik

Edited, Mon May 9 21:05:15 2005 by ChiefsClassik
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#11 May 09 2005 at 11:04 PM Rating: Decent
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one on the verge of carpal tunnel? :) 1,2,4,3,1,2,4,3,1,2,4,3 in rapid succession hurts after awhile, lol.
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#12 May 10 2005 at 12:02 AM Rating: Decent
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I think of bards as different from other classes....yes each class has certain things that they are suposed to do but bards are different....they are a truely unique class. They fill so many roles(Utility, Puller, Slower, haster, CC, DPS, kiter...etc...). I consider a good bard to be one who knows which songs to play and can pull/CC......that's it.....I don't care how many songs he can twist....I'd be happy if he can twist 2 songs and pull and keep control over the mobs.....

#13 May 10 2005 at 3:32 AM Rating: Decent
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Obviously my main is a Shadowknight. I just started playing a Bard because I thought it might teach me something about playing a different role in a group and I met some GREAT Bards. I pride myself as a SK in being able to pull aggro from anyone, and being able to pull singles out of tough congested areas. Alot of pulling is mechanical technique, I know this will help me as a Bard, course I will miss that FD "Feign Death" to escape eminent peril. I have discovered there is a time to twist 2,3 at my level (16). I sometimes prefer not to twist to develop Defense skills and offense. Especially , if you are grouped with higher level toons or you are by your self.
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#14 May 10 2005 at 8:05 AM Rating: Good
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I have discovered there is a time to twist 2,3 at my level (16). I sometimes prefer not to twist to develop Defense skills and offense. Especially , if you are grouped with higher level toons or you are by your self.


Don't confuse instrument twisting with song twisting.

Song twisting is just playing more then one song at a time. You can do this with melee weapons equipped (in fact, you're expected to).

Instrument twisting is manually (or with bandolier now) switching in and out various instruments to increase the effect of particular songs. This will diminish your melee DPS, but to be honest, sometimes it's more important to have large increase in effectiveness of a song then to put out the minimal amount of melee DPS that bards are known for (resists come to mind). Instrument twisting becomes less and less prevalent as you gain levels and attain worn instrument mods.
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