Etuy wrote:
If you're getting out DPS'd by a pally, the defensive knight, you really, really need to look hard into what you can do differently. If you're EP geared and the Paladin is Anguish geared this might explain it.
I'm going to second this statement. Paladins have the lowest dps of all the melee characters (pure melee plus hybrids). When you add in spell damage, it's even lower (since we get virtually zero offensive spells or discs).
Yes. Knights get some "uber" 1h weapons. But that imbalance is specifically to attempt to somewhat balance the dps they lose from not having dual wield. If warriors got to use the same ratio 1h weapons as knights, they'd get *two* of them, and do somewhere around 160% of the base damage of the knights (and that's not taking into account higher base ATK, better melee charts, better inate crits, and all the other stuff that adds to warrior melee damage).
SKs *can* match a warrior in terms of DPS (and perhaps even exceed it in "burst" mode), but has to blow his mana wad doing it (casting dots and chaining lifetaps and nukes essentially). Paladins have absolutely zero ability to match warriors dps except when fighting undead. Um... Find me where the undead is that a group is going to ask me to join them in fighting due to my uber anti-undead abilties and that might become relevant. Heck. Many high level paladins don't even bother to spend the points on Slay Undead (our "defining" class AA) simply because it's completely useless 99% of the time since you aren't fighting undead 99% of the time.
When talking about class balance, you absolutely *must* compare apples to apples. I always hear people talking about what such and such class can do with X AAs combined with various gear choices. Inevitably, this is contrasted to some "base" ability of another class (see this on topics about healing all the time, when it's completely irrelevant since all classes with heal spells get access to the same healing AAs). If I had a dollar for everytime someone said that pallys (or rangers for that matter!) should not get any healing boost because: "If you make that a 2k heal, then a paladin with the best focus gear and with all his healing AAs could crit heal for 5k! That's more then the best shaman or druid heals!!!" I'd be a really wealthy man...
Same applies for melee abilities (except in cases when comparing *different* melee discs and AA abilities). Don't tell me what an Angish geared paladin can do with maxed out crit AA and maxed out SU (which btw don't stack!) while fighting undead, and whine that this is more dps then an elemental geared warriors with no AA abilities can do. That's not comparing across the board.
Show me what two equally geared tanks with equivalent amounts of AA can do to mobs that you and I will actually fight most of the time. When you make that comparison, you'll find that warriors can tank more mobs better then any other class in the game. They have more HPs, they have better mitigation, they have better inate skill levels, and they are on better melee charts. Each one of those may seem like small advantages, but when added up become *really* significant.