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#77 Sep 14 2004 at 10:52 AM Rating: Decent
Wanna see mobs go down fast....here is the ultimate group!!

Bard/Ranger ... Pull/Snare

5 Shaman ... Root/Debuff/Dot

Do I need say more!!

Mob is dead..even ones that summon..shaman can heal each other..

Cleric/Pally/Necro could fill one Shaman spot for Rez if needed!


#78 Sep 14 2004 at 11:12 AM Rating: Decent
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Anyone who thanks a shaman is a better back up healer than a druid is an um... freaking moron
A shamans heal isn't even in the same neighborhood as a druids. With a crit a druid heals over 9300, what can a shammy do, 2600?

Do you even know what you are talking about? Learn something before you post. You're just another JEALOUS druid-hater. Don't hate us because we are the best all around class in the game. Deal with it, or better yet, make one and realize just how wrong you are.


No I have no idea at all what Im talking about you see I ebayed my Qvic flagged wizard yesterday and just started playing 2 hrs before the patch last night.......

Now if you would go back and read I SAID BACKUP HEALER back up healers use patch heals and heals over time you already have a cleric casting a 10 sec CH so why would I want a druid doing the same......(and again if i do want a 2nd CH as I mentioned in several posts I'll take another cleric since there are only like 3 times I can think of where I'd want 2 CHers in a group...Non pet Vxed/tipt runs and one grouping lucin raid mobs now thank you kindly I'll take a 2 clerics along for those).....I would rather have a shaman casting All those pretty spells I mentioned than a druid casting 2-3 usefull spells....
#79 Sep 14 2004 at 11:17 AM Rating: Good
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Your Qvic wizard. Suuure.

You have been served here on more than one occasion, by more than one person.

Don't you think it's about time you stopped posting your inane drivel?
#80 Sep 14 2004 at 11:25 AM Rating: Decent
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Aye Im qvic flagged(though I will admit its from backflagging I am still an app so I wasn't around when they first got it) and for the love of god don't say served.
Druids just get pissy b/c they never find high level groups and now that they are nerfing vxed/tipt to make pet charming a lot harder(well so I hear and it wouldn't surprise me I dont think SoE planned on it being that easy) druids will have an even harder time(since they were used on occasion as a snarer).

Edited, Tue Sep 14 12:26:50 2004 by elorianBLAH
#81 Sep 14 2004 at 11:53 AM Rating: Decent
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Shamen can't heal as well as Druids at higher levels. This is a proven fact. Shamen can heal somewhat better than Druids at lower (pre 50) levels, also a proven fact. It really only comes down to a few things: where is the group hunting and how well the people play. Those 2 facets are the biggest descion makers for a group IMO.
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#82 Sep 14 2004 at 12:00 PM Rating: Decent
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I very much agree with the where you hunt part(A druid or shaman will heal just fine in BoT or PoV or what have you) any way all of this group talk has made me think that im going to have to grind lvls and that makes me unhappy :(.
#83 Sep 14 2004 at 1:42 PM Rating: Decent
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Hey Blah, Lets ask the Qvic flagged wizard to explain where Qvic is and how you get there. Better yet, explain where where Terris Thule is. Better yet, how do you get to the Misty Thicket.

If you could answer any of these questions it would suprise me.
#84 Sep 14 2004 at 1:56 PM Rating: Decent
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This thread has gone off topic a bit... from the first page:

Quote:
Let us refer to a pre level 55 grouping of said characters, including no AA's, atleast for the time being.


And as for:

Quote:
You're not always going to be fighting undead), they can't summon gear for the other pets, they can't summon mod rods, and their mana regen requires mobs with mana to work, and unless it was changed, mana taps don't stack.


Ehhh, no. Necros don't require mobs with mana to lich, and liching is where they get their mana regen. They do have a spell that siphons mana from a mob and gives it to the group, but that's not something they rely on that much.
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#85 Sep 14 2004 at 1:56 PM Rating: Decent
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This thread has gone off topic a bit... from the first page:

Quote:
Let us refer to a pre level 55 grouping of said characters, including no AA's...


And as for:

Quote:
You're not always going to be fighting undead), they can't summon gear for the other pets, they can't summon mod rods, and their mana regen requires mobs with mana to work, and unless it was changed, mana taps don't stack.


Ehhh, no. Necros don't require mobs with mana to lich, and liching is where they get their mana regen. They do have a spell that siphons mana from a mob and gives it to the group, but that's not something they rely on that much.
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#86 Sep 14 2004 at 2:25 PM Rating: Decent
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Ikk4 and uqua...so Kepper of the altar and Vrex Barxt Qurat.

Now on to TT Which one would you like to know about the one in PoNB or the one in time(please be more specific next time). As for Misty thicket....I try to stay away from hobbits.....

Is there any thing else I can help you with?
#87 Sep 14 2004 at 3:32 PM Rating: Decent
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Quote:
Shaman
------
Slow(both magic and diseased based)
Haste
Focus
FA
Boar
Assorted melee stat buffs
A pet that can OT decently
Really nice dots
1550/1300 3.75 sec cast heal without focuses
Breath of Trushar///Quiescence best HoT in game
So so nukes
Druid
-----
Bo9
decent "CH" 10 sec cast time
Sylvan Infusion///Nature's Infusion 2100/1750 3.75 sec cast heal
seasons
snare
a little rat pet that is funny to watch
decent nukes
so so Dots
DS
porting


You forgot to add that druids can also charm animals up to lvl 65 and also get DC. Not sure if shammys do but I'd love to know :) So the whole pet argument is moot. (btw its a bear not a rat)

Druids just get pissy b/c they never find high level groups and now that they are nerfing vxed/tipt to make pet charming a lot harder(well so I hear and it wouldn't surprise me I dont think SoE planned on it being that easy) druids will have an even harder time(since they were used on occasion as a snarer).

Quote:
Druids just get pissy b/c they never find high level groups and now that they are nerfing vxed/tipt to make pet charming a lot harder(well so I hear and it wouldn't surprise me I dont think SoE planned on it being that easy) druids will have an even harder time(since they were used on occasion as a snarer).


Im not seeing any pissy druids here at all. In fact, Im seeing a lot of proud druids who know what they can do and provide for a group. I myself have no issues whatsoever in ever getting a group, and from what Ive read in this post, most druids arent having issues either.

I think Ralston hit it right on the nose when posted


Quote:
So rather than argue about best CLASS, look at it this way.

1. Crowd Control
2. Tank
3. Healer

IMHO, if you have 1,2, and 3, and they are good, your group is WIN.


I have to say these were the most sensible words written and sums up the question nicely

Edited, Tue Sep 14 17:04:56 2004 by deadsidedemon
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#88 Sep 14 2004 at 4:45 PM Rating: Decent
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elorianBlah wrote:
I try to stay away from hobbits


Your faction with VampyrelKnight could not get any worse.
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#89 Sep 14 2004 at 10:13 PM Rating: Decent
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Should add 4: Slower
#90 Sep 15 2004 at 7:14 AM Rating: Decent
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Quote:
Should add 4: Slower
Not absolutly necessary sub 55, but you could argue the same with CC.

All you really need is a tank that keeps aggro and a healer that keeps tha tank stood up long enough for the mob to die.

The rest of the classes are there to make that task easier.

Simplistic in the extreme but true none the less.
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#91 Sep 15 2004 at 11:29 AM Rating: Decent
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Aye but sub 55 a bard or ranger could MT :P Im talking about 60+
#92 Sep 15 2004 at 12:31 PM Rating: Decent
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oh back to the original topic on good groups here is one you can take around to kill every lucin "raid: mob expect for emp and VT(might need 3 groups for emp and 2 for VT.;....though some VT mobs might be one groupable I haven't the 24hrs needed to try to take one group through VT without bots :P )
This one works well on seru(Im using himn as the example b/c he has the best lucin loot after VT and emp).

Warrior or Pally

2xClerics(fight is long you'll need to clerical power :P)

Bard(mana/HP songs RGC thingy they have as well as crowd control for those guards and for resists)

Wizard(Nukes are a must on this guy)

Shaman(disease slow and non magic based dots and nukes)

the fights will take over an hour but they are fun

Necros would be nice for mana dumping reasons so if your tank has enough life to tank seru unslowed then sub a necro for the shaman
#93 Sep 15 2004 at 3:57 PM Rating: Decent
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Joining the YFFL*, I'd say for LDoN missions, it my limited experience, I'd form a group of:
SK
Cleric
Enchanter
Rogue
Monk
any DPS class

SK gets fast aggro, tanks and has snare, cleric heals and stuns, chanter for haste/slows and mezing adds and to stun via mez, monk for fast pulling and fairly high damage output, rogue to disarm traps and check out boxes quickly (with cleric and chanter, all bases are covered as far as opening them).

For non-LDoN exp group, I'd change the rogue to any DPS class. Highly area specific.

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*YFFL: Yanari's Fantasy Football League
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#94 Sep 16 2004 at 6:28 PM Rating: Decent
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I did an LDoN with 6 Beastlords...

We all sat back and watched our pets kill every mob in the dungeon... Including the named.

We lost a couple pets along the way but they're easy to call back and no exp loss. All we had to do was cast a few spells and loot the dead.

Who could ask for anything better than that?

#95 Sep 16 2004 at 7:12 PM Rating: Decent
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My favorite group:

Paladin
Cleric
Bard
Beastlord
Magician
Necromancer

If my husband is playing, I take out the Necro and Pally, and add a Shadow Knight and him (another Magician).

Any group that works is fine, though... :)
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#96 Sep 16 2004 at 9:13 PM Rating: Good
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Lol, or gang has a botted Shaman that we drag around with us. We log him in to buff everyone, then park him at ZI and camp him.

The buff argument in the silly shaman vss druid argument doesn't carry any real weight. What counts is the effectiveness in battle, any one that has played both would realise that to argue over the differences between the small faster heals is completely pointless, they both work fine, if you know how to use them.

But when one or the other is to be main healer, the druid works out better because the druid CH is more effective when used properly.

In a zone where slowing is important and our Chanter is not on, we drop out our cleric and use both the druid and shaman together, which is actually a very powerful combination.

Any one who views a shaman and a druid as being mutually exclusive is completely clueless as far as group structure is concerned.

We usually have;

Warrior or Pally for tanking
Ranger or Wizzy for DPS
Monk for pulling and DPS
Necro for back up everything (except tanking these days Smiley: smile
Cleric or Druid for healing
Chanter of Shaman for slows/haste Chanter is always preferred for CC reasons
Druid for DPS and back up most things

When everyone is on we load up the bots and form two groups in raid.

Have lots of fun doing crs in all the strangest place you can find in Norrath Smiley: grin
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#97 Sep 16 2004 at 9:25 PM Rating: Good
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Jiggidyjay of the Seven Seas wrote:
Ehhh, no. Necros don't require mobs with mana to lich, and liching is where they get their mana regen. They do have a spell that siphons mana from a mob and gives it to the group, but that's not something they rely on that much.


Sorry, that was a misprint by me. I was referring to the necromancer's manatap(putting mana regen there was just a brain crampSmiley: grin), which DOES require a caster to work.
#98 Sep 16 2004 at 10:33 PM Rating: Decent
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Quote:
In a zone where slowing is important and our Chanter is not on, we drop out our cleric and use both the druid and shaman together, which is actually a very powerful combination


Ok this i do agree if theres a pally in the group(I just like a rez handy I know I know Im lazy i dont like porting all over the place to get to my corpse :P
Plus that would up the DPS by a bit wouldn't it. The only reason I like shammy slow over chanter is b/c they also have disease slow incase mob is magic immune.

#99 Sep 17 2004 at 12:39 PM Rating: Decent
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Tolkayn wrote:
I did an LDoN with 6 Beastlords...
We all sat back and watched our pets kill every mob in the dungeon... Including the named...
Who could ask for anything better than that?


Sounds awesome! Do you take an exp penalty if the pets do over half the damage and get the killing blow? Perhaps they got rid of this? Maybe it was only for solo (e.g. one pet had to do more then half?) I don't play a pet class so I'd don't know for sure.
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#100 Sep 17 2004 at 1:05 PM Rating: Good
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Sounds awesome! Do you take an exp penalty if the pets do over half the damage and get the killing blow? Perhaps they got rid of this? Maybe it was only for solo (e.g. one pet had to do more then half?) I don't play a pet class so I'd don't know for sure.
That was taken out, now you only have to do 1 damage.

not hard for 6 nuking Bsts
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Iaedian Tailchaser lvl 60 Fury/36 Jeweler. Proud member of <Bane> Crushbone server

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#101 Sep 17 2004 at 1:12 PM Rating: Decent
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Oh man 6 beastlords would tear it up!!
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