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Two reasons you should not buy further expansions.Follow

#27 Aug 18 2004 at 4:40 PM Rating: Decent
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Why do you believe that refusing to buy OoW would nudge them into improving technical support? I really haven't thought much of it, but I've never had bad experiences with GMs/Guides. I've heard horror stories, but I would imagine it's hard tending to hundreds(thousands?) of petitions with equal amounts of concern. I'd go so far as to say that 95% of petitions are trash about PC KS'ing anyways.

As far as your second reason goes, no one is forcing you to buy it. If you don't feel it's worthwhile for you by all means save the $30. That doesn't mean there aren't people who could make use of the content, or just enjoy having the expansion. I didn't buy GoD because I saw nothing particularly interesting. End of story, no big deal.

If you were really as disenchanted as you come off you would have quit by now. No one says you have to play, there are plenty of other MMORPGs out there. They must be doing something right if you're still paying the subscription.

Edited, Wed Aug 18 17:47:08 2004 by Atiba
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#28 Aug 18 2004 at 4:47 PM Rating: Good
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Now, a related item...I wish they would not offer the expansions with a pop up box during boot up. Would be ok to provide a link or something, but I did not want to buy GOD when it first came out, but my kids hammering through the login sequence on each account made up my mind for me...guess what, I bought two copies of it. lol.
#29 Aug 18 2004 at 5:22 PM Rating: Excellent
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(i have never seen 1 bug) in my 3 year's
You're either lying or else you've been staring at the patch screen for three years.

You didn't see any DX9 bugs? No issues post Luclin launch? No broken bard songs? No broken AAs? No big fuzzy pink moon? No mobs sunk into the floor up to their necks? Never had a mob warp on you? Chests in LDoN giving the aggro no-loot error? You never knew anyone to crash upon entering PoK? Or take a 20k dive off a 3' drop? People dinging 61 and immediately delevelling to 50? People getting stuck in or falling through boats? Corpses falling through the world? Characters overrunning the zoneline and falling off the world? Faction roll-overs? Mobs pushed through walls or stuck in zone geography? Broken spawn cycles?

Obviously not all bugs affect everyone and not everyone experiences ever bug, but EQ has always been, is and always will be full of them.

Edited, Wed Aug 18 18:23:45 2004 by Jophiel
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#30 Aug 18 2004 at 5:44 PM Rating: Decent
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No big fuzzy pink moon?

That was a bug??? I kinda liked it... especially the night that the sky was all black and empty like and all the background elements were white... It was kinda spooky... Ahhhhh... good times!
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#31 Aug 18 2004 at 5:55 PM Rating: Good
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People dinging 61 and immediately delevelling to 50?


Holy ****, that is the worst one I have ever heard. I might go suicidal, if this one happened to me.
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#32 Aug 18 2004 at 6:11 PM Rating: Good
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Chakrill wrote:
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now i am not saying that cs doesnt need help but come on less than a quarter an hour for a couple of hundred thousand people per month maybe we should give em a break


Not arguing one or the other on this issue, but at let's say 200,000 subscribers, they are making 2.6 million a month just on subsriptions.

Food for thought...


You obviously understand nothing of the costs that a business incurs. Looking at only one side of the ledger is impressive only to people who are easily impressed by big numbers ("OMG! 2.6 million dollars a month!!!"). What matters is how much money you spend in the course of generating that revenue. If you don't know the costs, then simply stating the revenue rate is completely irrelevant.

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#33 Aug 18 2004 at 6:16 PM Rating: Decent
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Like I said, not arguing sides; just throwing that out there. Obviously there are costs incrued. The point is they are making money and good money or this whole "thing" would have been abandoned long ago...
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#34 Aug 18 2004 at 6:34 PM Rating: Good
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Chakrill wrote:
Like I said, not arguing sides; just throwing that out there. Obviously there are costs incrued. The point is they are making money and good money or this whole "thing" would have been abandoned long ago...


Ok. But you are either making an irrelevant statement, or you were implying that they were making "good money", and so maybe they could afford to hire more CS, or GMs?

You don't just "throw that out there". The mere fact of pointing out how much money SOE is making is making a point. Obliquely, to be sure, but you know that most people reading that are going to think "2.6 million is a *lot* of money...".


Dunno. I just really question people who want to just "throw stuff out there", but are unwilling to actually state their point and support it. If you believe that SOE makes sufficient money to increase the level of CS support, and you believe that's what they should be doing, then make that point and support it. If you don't or wont do that, then why throw the number out there?
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#35 Aug 18 2004 at 6:48 PM Rating: Decent
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Man this is a dead horse, but hay Ill add mySmiley: twocentsSOE costumer service suck big time and thats putting it mildly. Let your phone go out all day or two days, or heck your cable go out for a day or soo, or you can't get that premuim chanel for like 9 hours. So you want call them and ask them why. You mean to tell me you will be ok with a no response. Smiley: lolHEHEHE or them keeping you on hold for 45 minutes or longer. They finally answer, you say hay my cables out. There reply hay dude its just TV relax we working on it. F@#$ Iam paying $85 or SOE $13.95 a month, do I get some type of cut or something. Their reply nope it be on probally tomorrow. I threw the cable in becuase that what SOE use too justify their monthly bill. Smiley: bangheadOK OK OK

Cable Company & SOE & Crack Dealers
DON'T GIVE A DAM ABOUT THERE CUSTOMERS! Enough sad.Smiley: grin

Edited, Wed Aug 18 19:51:11 2004 by Omri
#36 Aug 18 2004 at 6:51 PM Rating: Decent
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Of course they could beef up their CS. They won't though due to not enough 'legitimate' complaints against it and of course the added dollar amount of the whole endevour.

I have personally never had a problem with SOE CS. My initial post on this thread was to point out mkbailey's value. It works out to his x number of cents per hour (average.)
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#37 Aug 18 2004 at 7:55 PM Rating: Decent
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Well I've clicked yes and will soon be the proud owner of expansion number 8. How else can I get to level 70 and pwns teh game Smiley: grin
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#38 Aug 18 2004 at 8:16 PM Rating: Default
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What I am reading just makes me laugh. Alot of you are grouping ingame bugs with Customer Service petitions. The thing is that they are 2 different things entirely. When you do a /petition it goes to Cust Svc, but if you complaining about a bug, you sent it to the wrong place. Or you do a /bug because you fell through the ground and died. Guess what? yep, that's right you sent it to the wrong place or in this case you didn't send it to both.

Don't blame the Cust Svc Dept because there are bugs, they are not programmers. And for those that constantly complain about a lack of Cust Svc Support, maybe you should be looking at your gameplay. If you have to petition for every little thing, perhaps you should grow up and deal with something on your own.

The only time I have ever needed to petition a GM was to put an apostrophe in my surname.
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#39 Aug 18 2004 at 10:01 PM Rating: Decent
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any folks know how many people subsribe worldwide to EQ?
five thousand?
Ten thousand?
Fifty Thousand?
One hundred thousand?
More?
Customer service is a catch 22 situation. Customer service does not generate profit. Its a black hole from any companies point of view, however that said, its also a way to retain your customers if there is competition. The thing is that we who play EQ have something invested in this game which is increadibly valuable. Time.
When there is a serviice that doesn't live up to expectations in business, you can bet there is another that steps in and says 'We can do the same or better for Less money.' The thing with EQ is SOE have created thier own universe with bugs and all. The subscription fee is your passport into the world (buggs and all) I agree that customer service shouldn't take 10 days. And if it were a company I could leave and join a compeditor then hey good luck I'd be gone, but you can't leave EQ and take your toons with ya. Which is a pity cos the person who comes up with that Gem will make a fortune. Load your Wiz onto a cd and load it into Camelot or something, that would be nice, and it would make SOE think about revinue but as it stands your over a barrel with a ball gag in your mouth, 'Think Bring out the Gimp' In Pulp Fiction.
Best to grab the sword and hack yer way to inner freedom inside the buggy beautiful brutal world of EQ.
#40 Aug 18 2004 at 10:12 PM Rating: Good
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I know the whole CS issue is big with many people

but look at it this way - this is a game, it has no affect on your credit rating or anything.

Now lets take a look at my line of work - health insurance.

It can take 15+ days just to pay a claim the first time it is submited if there is a problem, and then there are times that it takes months to get the claim fixed once we have all the info we need.

considering we have had people call up and state that they couldn't buy a house because of a collection notice, I'm thinking the issues with SOE are pretty minimal when you put it in perspective...
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#41 Aug 18 2004 at 10:33 PM Rating: Decent
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deadsidedemon wrote:
Since the new petition ticket came out, my friends and I noticed a huge improvement.



Well, I've only had to petition onve since the new petition ticket came out, and guess what? I could no longer petition!!!!

It simply did not give me the option. Lots of forums I could go read, and "see if I could find my answer there..."

But when you are petitioning a player for being rude, they dont help!

Anyway, just my 2 cents...
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#42 Aug 18 2004 at 10:48 PM Rating: Decent
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Lord xythex wrote:

Plenty of times since I have become and adult I have found myself having to wait for things. It's all a part of growing up.


Yes, but what if, like me, you refuse to grow up? :)
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#43 Aug 19 2004 at 12:27 AM Rating: Good
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any folks know how many people subsribe worldwide to EQ?
five thousand?
Ten thousand?
Fifty Thousand?
One hundred thousand?
More?
About 400k+ last time they released numbers.
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#44 Aug 19 2004 at 4:04 AM Rating: Decent
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Late last year, beginning this year, well over 500,000 and closing to 600,000 subscribers from reliable data in the game industry tracking companies.

My own sense says may have dropped since March, April, but those will be subscribers shifting to other MMO's. Ultima Online 250,000+, Asheron's Call still respectable, but do not recall numbers. Total world wide is approaching 1 million for all MMO's.

Sony over $6 million / month subscriber revenues.
$3-$5 million per expansion over the first 4 months of expansion.
3 expansions per year averaging currently.

Total estimated revenues for SOE $87million per year from EverQuest. Does not include PS2 and other EverQuest titles.

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Estimate 20% of revenue for Salaries for programmers and content and project managers. $17.5 million. Approximately 320,000 hours, 160 persons. Roughly 50-60 progammers, 80+ content artists, designers, 20 managers. Do not know if accurate mix, what they actually have, or even if this is what you need for EQ. Does not include top tier management and executives. These figures are probabaly heavy on programmers and lite on content developers, but something to work with.

Support salaries is probably 2-3%, or roughly $1.7 to $2.5 million year. That will get close to 60,000 total support hours, or a staff of about 30 people. This sounds about right.

Estimate 5% for top-tier salaries, roughly $4.3 million. Close to 29000 executive hours, or 14 or so people. This is probably correct for this category to.

Estimate 2% for miscelleaneous salaries for assistants, IT, etc. This brings to 30% of estimated revenues for salaries. This is probably correct.

Marketing costs are extremly light, and this is almost no manufacturing cost.

Cost of the infrastructure is next highest with datacenter, servers, connectivity costs. But I cannot see this being more than a few percent still.

So overall a very profitable model. Any surprises why all companies are looking at this?

As in all business, customers will go for cheapest product, then for product performance, then for service. But customers will stay with product if serviced well. This does not exist in this MMO market today, as EQ is the only real player in the field based on product performace (CoH just starting, to young to directly impact at this point). But service will be more and more important as the market matures over the next couple of years. Also realize this is a brand new factor in the game industry : until MMO's, there was no need for massive customer support as the games where all 'static', not played on the game companies resources. They are still adjusting to this, and the impact customer service has.

Journey far and fare well!
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#45 Aug 19 2004 at 4:27 AM Rating: Decent
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Still waiting on a GM response from 14-15 months ago...yes months. Over a year ago when Tunare would crash once or twice aday everyday. I lost my rewards for part of a quest i was doing and could not go on with those items and could not do over because you began the quest by turning in a DO DROP item that vah shir shaman get at creation. everytime i petition, a couple hours later i would type /viewpetition it would be gone. I did type in the petition everyday when i logged on to try to get a reason and stopped typing after about 2-3 months.
As of right now, i do not have GoD expansion or pre-ordered Omens and dont know if i will.


#46 Aug 19 2004 at 10:13 AM Rating: Good
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neverdone, you forgot lineage.
lineage has what, 4 mil subscribers?
#47 Aug 19 2004 at 5:35 PM Rating: Default
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waaaa,waaaa,waaaa
You have to get sick of seeing this whine get brought up all the time. If CS was so bad and there were so many problems EQ would not have hundreds of thousands of users. If you don't like it please sthu and go play some other game.
#48 Aug 19 2004 at 6:20 PM Rating: Good
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neverdone wrote:

Cost of the infrastructure is next highest with datacenter, servers, connectivity costs. But I cannot see this being more than a few percent still.


Pretty decent cost analysis. But I think you have absolutely no idea how much the equipment and maintanence of said equipment costs. It's going to be a lot more then a "few percent" of the total. I would actually wager that it's by far the single largest expense they have.

The servers and the software running on them is the "product" they are selling. It's the highest cost. The cost for the networking infrastructure alone is going to run into the million plus a year. And that's before you actually plug anything in. They've got ~40 world servers. Each has how many zones now? 80? We know that they double and sometimes tripple up zone servers with real zones (that's why you can be laggy in an empty zone if there's a lot of people in a zone that shares a server). Let's say 30-40 total zone servers per world server. You can't get around this because it's purely an issue of cpu cycles needed to run the game. Amortized per/year costs for the kind of servers they'll need to run EQ are going to run easily 20k each. That's nearly half your total yearly revenue right there. Then there are the fileservers to hold character and gear data. With a good network/san, you don't need that many of those (since data ops aren't terribly cpu intensive). You could probably manage with a farm of maybe a dozen, at a cost of about 100k per year amortized (another million into the pot).

And that's not touching the cost for backup systems, potential offsite storage and emergency recovery. Potential backup site in case the primary site dies a tragic death (we used to say "if the server room has a jet hit it", which was very topical given the area the proximity to Miramar, but we don't say that anymore for some reason...). Um... And there's the simple matter of your electricity bill. AC for the equipment, UPS units, PDUs, etc...


I'd be surprised if they budget less then 40-50M a year just towards maintaining the infrastructure needed to run the game itself. It's really that expensive...
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#49 Aug 19 2004 at 7:02 PM Rating: Decent
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Taleswapper, you come here and post as a 27 Ranger with only 4 posts to your name. But you say *Personally I have not yet been to Time, done an LDoN raid, or finished most of my chars' epics.*

Do we assume from this you have toons in their 50's who are working on their epics or is 27 your highest level char?

Just wondering why you suddenly came to the conclusion that refusing to buy any more expansions would achieve anything. Anyway it's totally academic; I'm sure they'll sell many of this particular one as people will want to be level 70.
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#50 Aug 19 2004 at 7:12 PM Rating: Decent
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They won't improve their service until competition comes out - competition which actually has *better* service, a better game, or both. SOE has not felt that pressure until recently. Basically I think they waited until the raw number of subscriptions started actually declining and then their first reaction was to just throw out more expansions to keep up their revenue. Their second (visible) response was to hold the community relations event to try to help keep the people they have - which is a very substantial ammount.

They are really walking a fine line: if they are too generous the game will become too easy and people will quit. If they are too hardline, people will get frusturated and quit.

They *have* to design with the notion that everything *may not* be working perfectly at any given time. That is why getting quest items back, or not erasing items from tradeskill bags have been great advancements. Very few people hate these. If they could have designed a system into LDoN missions that if the server crashes mid-mission we don't get a loss (nor a win) but perhaps give a token ammount of partial points - that would have been a nice gesture. Essentially, "look, we're sorry the server crashed. Here's a cookie."

I'm saying that more for future expansions and future versions of Eq, but just having a system by which they can actually recover from their own faults would go a long way. Also, don't say everything is working as intended. Software as large as Eq never is. It's more a problem of managing the bugs.

That's why I look forward to the first open source MMORPG. It will only take one. I'm not saying a *free* MMORPG, just open source so that bugs can get fixed by devoted programmers who also enjoy playing. I would pay for hosting. I think that is the future. A well known and trusted host will occur who will implement quests and MOBs and, say, custom artwork. The engine will be based on total open source. A big part of the hosting will be GM's. What if SOE wrote the game, but 15 different companies actually ran various servers? If one companies' service sucks, just move.
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#51 Aug 20 2004 at 12:20 PM Rating: Decent
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Chakrill wrote:
Like I said, not arguing sides; just throwing that out there. Obviously there are costs incrued. The point is they are making money and good money or this whole "thing" would have been abandoned long ago...


Something else to consider is that we should all want them to make decent money on this game. From an economics standpoint, the more they make the more they will give us.

If hiring an army of support people cut too deep into their pockets, they could abandon it altogether. The businessmen who can give thumbs up or down on whether EQ keeps going do not play, I am sure. They look at numbers and expect to see a certain margin. Cut that too deep, and they will hit the big corporate disband button. We should be happy that they are making that much profit...means the game has that much more longevity.

And looking at the total revenue is silly. Profit is the number to look at..after overhead. A hard and fast corporate maxim is to keep costs down...and there is nothing that adds to the overhead like an employee...let alone a bunch of them. Employees are the most expensive and draining overhead a company can incur...I am sure there are others involved in privately owned businesses that can back me up on that.

And lastly...the support times are not at all unreasonable. For those of you who think that you should get your issue resovled within an hour or so every time...keep dreaming. There are far too many people on too many servers with too many issues for that to be a reasonable expectation. Anyone who does think support should come that fast has no real world concept of a support organization or has not seen it from that side...if you have, you would not have such unreasonable expectations.

As for your $13 a month...that is nothing. As I stated before...corporations that pay thousands upon thousands for equipment or software that is mission critical to their businesses can seldom get better than 4 hour response...and they pay a huge premium to get those contracts.

EQ is a good game, with decent support when all things are considered. Especially considering that they provide us with a game we cannot get enough of and then have to listen to us ***** about it as if we hate it. If I were them I would hit a *****-breaking point where one too many morons would complain at me for trying to make the game better for thousands of people who absolutely love the game...and I would just walk into the computer room and pull the switch on every UPS and shut it down...and tell everyone that if they hate is so much, do without it. The people ******** the most would be the ones whining the most about not having it.
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