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Inccoming - Heal - Assist - Root Whatever Messages.Follow

#27 Mar 24 2004 at 4:56 PM Rating: Decent
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gbaji wrote:
Quote:
...estimate whether I need to chain a stun or two in there..


LOL, since when did one or two stun's become a chain...

Silly Pally's. :)


This does however bring up one of those times where a group / raid message could be needed when under normal circumstances it would not. Anytime you need to coordinate a series of actions amongst a group, then it would be good to use a message. For example, setting up a chain stun with 5 or 6 pally's to keep an unmezzable mob down. Would not have to be elaborate, or even worry about fails. Just a quick "Stun launched - Go gbaji" would work. Might even beable to get away with just the first pally having a message to start the chain.

Another time that can be usefull is a "Taunt Failed" message now that taunt reports back. This would fall under the catagory of "something didn't work, take appropriate action". I would not suggest that you need a failed taunt message all the time, but in some encounters it would be useful.

Anyway, point is there are other times where messages can help. I for one, like to RP and so I have various messages that reflect that. However, I will move to short messages or no messages when doing raids since I agree, hearing that Brell is going to yet again save the ranger from death, is annoying with so much other info going by.
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#28 Mar 24 2004 at 5:55 PM Rating: Decent
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firstofthree wrote:
Hiya All ,
My boyfriend recently sold his account and my character got hijacked ! Course now i know i couldve transfered it but i regress. Im starting on a new server - no more PvP for me ! And i would like to be the best and well known shaman on Saryn. One thing ive been complimented on quite often is the heal and slow text ive come up with to accompany my macros .
Id like you all to share youres if you think their unusually dark, witty or just plain cute.
Thanks in advance. I look forward to seeing you ingame.


OK, now if we all re-read this, it specifically ASKED us to give the in-game messages. Why, then, did you all hijack the thread and tell everyone that you dont like the spam? Why did you even READ the post to begin with, if spam annoys you? I mean, come on! Smiley: disappointed

Anyway, just my Smiley: twocents

Edited, Wed Mar 24 17:55:38 2004 by aubsp
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#29 Mar 24 2004 at 9:27 PM Rating: Good
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Rundle Esquire wrote:
gbaji wrote:
Quote:
...estimate whether I need to chain a stun or two in there..


LOL, since when did one or two stun's become a chain...

Silly Pally's. :)


Chaining stuns is not like chaining CHes. Stuns don't need to overlap, they just need to be in a row. Thus, a single paladin can indeed "chain stun". Heh. I do admit that I started out thinking about chaining stuns, but then modified what I was talking about to just a stun or two (since that's all it generally takes to delay long enough for a CH to land), hence the kinda confused wording.

There's about zero need to set up a stun chain like you set up CH chains. CH has a 10 second cast time. So if you need them to land faster then that, you need more casters in the chain. Stuns pretty much all have shorter casting times then their durations (cease and desist excepted). At level 65, I have two stuns that work on mobs up to level 65, I have 2 stuns that work on mobs up to level 61, and 3 stuns that work on mobs up to level 55. That's a *lot* of stuns (and doesn't count the two interrupt only stuns, cease and desist). It is quite easy to set up a spell set such that a single pally can chain stun a mob and keep it from being able to attack for a significant duration (until a resist or mana runs out). There's not much need for chaining the way clerics chain CHes. One character is all that's needed.


Oh. And Aubsp? Sure. We kinda ignored the topic a bit, but that's to be expected. If someone posted a thread asking for advice on he best way to commit suicide, you probably wouldn't be surprised if there were a lot of responses that advised against doing it in the first place. Same logic applies, if not to the same extreme. Those of us who have reasons to wish folks wouldn't use so many uncessary chat messages kinda can't complain about it if we don't actually let those who like to do such things know what our opinions are on the subject. If we didn't say anything the OP would be totally confused if some day she's in a group and someone asks her to cut out the excessive chat. She can't ever say: "No one told me that might be annoying", now, can she?... ;)
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#30 Mar 24 2004 at 11:55 PM Rating: Good
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Well here is a bucket of cold water...

One of the things that will get you on my "do not invite again" list is stupid repetitive hot button messages.

I enjoy and encourage clever use of emotes and roleplay chatter, but only if they are spontaneous and do not get repeated to the point that you want to Smiley: banghead .

Hotbuttons should be used to assist effective tactics. The puller should have messages that help the CC and MA to prepare for what is incoming.

The MA should have useful but succinct assist/engage messages.

The CC should have messages that tell everyone what not to touch and on some occasion what tactics they are using, ie using AoE mez or Color stuns, so that others can adjust tatics.

Ditto snarers and rooters. Pacifiers need to have messages to let the puller know what is going on again succinct and purposeful. Debuffers should simply say %t Maloed/Tashed etc.

One thing that really makes me ROFLMAO is clerics that feel the need to hotbutton announce every darn heal they cast.

Celestial Healing to %t, Remedy to %t, Superior Heal to %t etc. Who the f*** cares? Just get on with your job for heaven's sake.

The only time a cleric needs to "announce" a heal is with a CH to warn the %t not to run out of range. And in a CH rotation of course you need a communication channel.

This has become so ridiculous lately that I now see clerics with hot button announcements for their nukes!

Cleric-01 tells the group "casting Judgment on %t" Sheesh come on!

A good group will keep up regular chatter about the tactics for the situation, what resists are like, whats going on with aggro, mana useage, lets try this, lets try that, but it should be real time and spontaneous not canned repetitive and meaningless spam.

Regarding so called stun chains. I regularly play as a cleric with a paladin friend, our group of friends have done many LDoN's together.

We often do so well that I only ever need to cast HoT's and so can contribute with stuns and undead nukes. The pally and I do frequently keep a mob stunned for the entire engagement, we never ever have the need to discuss this or even plan it for that matter. We can see what each other is doing, we each know how long the recast time is for each of us and we can see when the stun wears off a mob. I can't see that a hotbutton would be anything but counterproductive, no one else need to know, we both know what the other is doing, whats the big deal?

I am all for making groups and the game as a whole more immersive, more roleplaying and great social fun, but please be imaginative, spontaneous, subtle and, for heavens sake, interesting, when you do it.
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#31 Mar 25 2004 at 1:49 AM Rating: Decent
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Quote:
Celestial Healing to %t, Remedy to %t, Superior Heal to %t etc. Who the f*** cares? Just get on with your job for heaven's sake.
Personally i consider part of the clerics job to tell the group when and who he is healing, often a cleric casting a pulse is not aware that his target has a full 15 slots of buffs and that gives them a chance to click of yaulp before it lands.

I do not use long messages in raids but i use the same pull/assit key every time and no one has even complained.

The 2 heal messages are not my regular ones they are tucked away on page 3 and haulled out for 1 or 2 casts per Adv or group to give them a laugh, it makes the group relax generally and i have 10 or so people on my friends list because they enjoyed groups so much Directly because a 'quiet' group woke up and started talking because of funny emote.

Quote:
I'm also watching for NPC cast messages so I can interrupt with either a bash or a stun. I can't see that stuff very well if I'm getting 10 pages of spam because every member of the party decided to tell me every detail of their activities.
then put your group chat in a different box to your combat info. i have 4 chat boxes
1:Zonewide spam and Raid
2:Guild / Chat channels and random rolls
3:Group
4:Combat stuff.

the first 3 are across the top of my screen the 4th smack band in the center at the bottom.
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#32 Mar 25 2004 at 2:47 AM Rating: Decent
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I just have two on my druid, 1 for Ch and the other for after snared has stuck.

CH is just "Druid CH inc to %t."

Snare is the fairly long one. "Don't even think about running %t, just turn around and get beat on!"

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#33 Mar 25 2004 at 2:51 AM Rating: Good
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Why on earth do you need someone to tell you that you are being healed by them?

You get a cast message saying "so and so has healed you for 5,000,000 points. And there is a fair chance that you will see you HP bar increase as well.

No one else in the group could give two hoots who you are healing, they have their own job to get on with.

Regarding HoTs, as a Cleric you would no that you get a great big red message saying that "your spell would not take on so and so". When you see that message you tell the MA to click off a buff or else. Never had an MA argue with that. Again, no one else in the group could give a darn, no need to spam them with stuff that is irrelevent to them.

Regarding chat boxes, it is worth considering seperate boxes with Enrage/Rampage etc directed to it and a seperate box for important spell messages, al la the spell did not take message above and resists, duration spell fades etc.

I typically use 6 boxes, one has the junk I don't consider important directed to it and is always minimised and tucked out of the way. The others are for group/raid/battle channel comms, general guild, shout, randoms emotes etc, mob battle messages, general spell messages, my spell messages. I have these color coded so that something like a rampage, mob casting, my heals, spell fades or failures are immediately noticeable.

This way, if someone is spamming the group chat, I don't miss a rampage or heal miss or something else that is critical.

Edited, Thu Mar 25 03:05:12 2004 by Iluien
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#34 Mar 25 2004 at 4:57 AM Rating: Decent
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In general I'm in the minimalist camp. I do have some "RP" tongue-in-cheek ones for when I find myself amongst the worthies of FV but I rotate them a couple of times and then return to the minimal one.

I totally agree with Gbaji about announcing success rather than attempts on almost all spells. I do know however that when virtually everything is being resisted it can be very tempting to announce attempts just to show you are actually trying before the third mob gets away unsnared.

I announce CH because it takes so long to land and costs so much that it is annoying to find someone wasting mana using fast heals instead. Also if the second healer is aware of the CH going in they can be ready for a patch if damage gets worse suddenly. Lastly it can reassure the tank that he hasn't been forgotten.

I don't announce minor heals because nobody pays any notice and it's my job to heal anyway. It seems that saying "Supernal Elixir/Remedy on %T" has absolutely no effect on other healers crossing heals so why bother.

Where it gets incredibly annoying is when you are hearing "CH on %T" and thinking - "but he's on 94%!". Especially if after a period of this the cleric calls "OOM".

"Funny" train calls are probably the worst. They imply that you are so used to causing trains that you have found the need to have a special button ready for it. The degree of ineptitude implied is worrying. If you must call a train at least make it short and simple so people are not still trying to decipher it when the train hits.

I normally find myself wishing that people had used the effort they have wasted on thinking up funny messages on learning to play their class.
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#35 Mar 25 2004 at 6:59 AM Rating: Decent
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The only macro I use is when I am pulling.

Hey look! I found %t... Let's kill it.

#36 Mar 25 2004 at 7:18 AM Rating: Default
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My cleric always uses the same message prior to any heal thats during a fight:

/g healing %T. Please stay in spell range.

I do this for two reasons. First to remind some redhead NOT to be the one going after a mob thats running away RIGHT NOW. And second because at lvl 20-25 heals can still fizzle once in a while and if someone is allready on 25-40 health he knows at least I am working on it and will go on with his job without any distraction even if he sees his health bar drop rather than rise for some 10 secs more.

The following message has proved usefull in LDoN groups where my cleric was the only healer and therefore drawing aggro quite often.

/g I can't heal you cause I'm under attack. SOMEONE GET THIS CREEP OFF MY BACK!

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#37 Mar 25 2004 at 9:13 AM Rating: Decent
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I agree with those that say that some of the messages are long and, if repeated constantly, will drive me nuts. I do like to see some of them, though, because if they make me smile for a second, they did their job.

On announcing slows, if I am the only slower, I will usually announce if I'm resisted. The rest of the time, it's assumed that I'm on it. (Depends on the group, regulars know me.)

On the subject of announcing heals, I will usually announce heals, at least at the start of a run so that they can get used to the way I operate. If I'm in a group with a second healer, I most assuredly will announce my heals. I see your hand in the back, wait for it . . ; Firstly, I want to let the fella that's bleeding know that I know (he might assume it but RL happens,) and secondly (and more important) I want the other healer to KNOW that I'm on it and not to waste a spell on that one. Thats the most important to me. In raids, we set up a healer channel, throw it in another text box, and that way we don't annoy the Ogre that is having trouble figuring out his axe.

The best assist message that I've seen is something like "Here is the assist message . . . You should have waited for it. Assist me with %T." That's real helpful, specially in raid situations or with MOBS that you need to wait a tic or two for the tank to get firm agro.
#38 Mar 25 2004 at 11:20 AM Rating: Decent
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I am in the middle on telling the group of every heal I perform. It is especially useful when I am not the only healer, because often the shammy or druid will see someone's health dropping, and even though that target is next on me list, the shammy will begin casting. If I announce my heals, they know I am on top of things and will probably get the ehal and they can duck out of his cast and save the mana if they have already started. I have also found that some melee guys will get nervous if they do not see that message.

But...when I am grouping with my friends who I ahve grouped with frequently...or a group that asks me not to tell on every heal, I am perfectly fine with not doing it.
#39 Mar 25 2004 at 11:29 AM Rating: Default
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I "usually" fall into the minimalist camp myself. However, the one place this is not true is with heals. I play a 65 druid as my main. I take it as my role to do back up heals, nuke, root if we have no CC, regen, evac, DS, and anything else needed spur of the moment. I have many times had my heals cross with clerics when more than 1 group member is low on health and the cleric does not announce his. If the cleric does announce I will immediately duck and heal the other one myself so the cleric doesn't need to interrupt his spell. The other night this almost caused a wipe.

In a hard ldon the monk pulled 3. The cleric had to heal early and got aggro before the chanter had both mezzed. Cleric got down to 20% at right about the same time as the tank. Since this cleric didn't use heal messages I spammed my caster heal to her for 1750 assuming she would be busy healing the tank. To my surprise and disbelieve, .5 sec before my heal lands I see her HP shoot up. Less than 1 sec later the tank dropped and I was already casting evac.

If she had called her heal my spam would have instead went to the tank and possibly saved this evac.

Just my 2 cents worth.
#40 Mar 25 2004 at 12:14 PM Rating: Decent
the announcing of heals is necessary in that if the puller is not paying attention or anyone else for that matter will take off running in the middle of a heal spell... poof you just wasted the castors mana. now the castor is oom because of the %t getting out of range when trying to cast on it.... dont complain when you dont get a heal because the healer is medding because you dont like them to announce inc heal stay in range.

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#41 Mar 25 2004 at 12:31 PM Rating: Decent
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"Chanter, necro and bard: Mezzing %t! You spank it, you tank it!"

ROFLMAO

For some reason, even using the HoTs I have a special gift for drawing aggro when healing. Doesn't matter where I stand...Downright uncanny. So my inc's all look like this:

Heal-taunt in 10 (CHeal on %T stay close - get 'em off me!)

I fix you, you save me! (SupHeal on %T)

Massaging %T's shoulders (and aggroing %P mob(s)) (Gheal)

OMG BANDAID FOR %T (Not in the face)!!! [Heal or Gheal depending on level]

Panicky twitch heal on %T (Pulse Heal Inc) - eep?

/shout If you see me sow me! (Train to zone!)

/ooc Uh..."lulled" a rockhopper (Train!)

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#42 Mar 25 2004 at 12:40 PM Rating: Decent
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>>druids now have a higher tracking cap then rangers =p<<

That's just wrong. I don't mean incorrect (it is true). But it's *wrong*. Tracking was the skill that defined the ranger (since so few ever learned to pick up a good bow and do proper crits with it *sigh*). No one should be able to out track a ranger :( Poor rangers.

>>and maps are a wonderful thing! <<

Except now I have to argue with n00bs who got *their* maps of solB from Gawd knows what website about just what is in there, where to pull to and whether or not I will rez them when they surely die while running around in overhead view looking at nothing but that blasted map.
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#43 Mar 25 2004 at 12:53 PM Rating: Decent
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tanranger the Flatulent wrote:
now the castor is oom because of the %t getting out of range when trying to cast on it.... dont complain when you dont get a heal because the healer is medding because you dont like them to announce inc heal stay in range.



Well, the mana is not spent if they go out of range. But it is still a valid point. When dealing with heals, time can be just as critical...if someone needs a heal and moves out of range not knowing it is coming...you have to wait and recast and get him in range...all of which can take precious time away when people need to be healed.
#44 Mar 25 2004 at 1:34 PM Rating: Decent
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I'm on a 13 inch montior, so I feel your pain. I have room for but one chat window and I'm picky about what goes in there.

When I'm in a group, I don't worry too much. I can keep up. It stands to reason that auction gets turned off - though few use it these days.

If I'm in a heavy group or a raid, the guild chat gets turned off. I do warn people of this -- but anything pertaining to the raid should be said in the raid channel anyway. I can look at people's linked uber gear and congrat leveling later. GUILD OFF

I really don't need to see my own hits. I'm a cleric. Most of the time if I'm swinging around a weapon something is either so good I've no need to worry or read, or so bad that the only weapon I should be flinging about is a Hammer of Gating ;) MY HITS OFF (I leave my/other misses on - I want to know if something can't be hit at all.)

I really don't need to see (and can't read that fast anyway) the hits of others. Spells yes (sometimes). Hits no. Sorry tanks...OTHERS HITS OFF (you would be AMAZED at how much this alone does for combat spam).

I really don't need to see the mob pounding anyone but me. MOB HITS OTHERS OFF. It doesn't matter to me which mob is hitting which of my people or for how many points. It matters to me that my people's health bars are dropping (and at what rate) and I can watch that without seeing quad messages of "A drovalarg hits Mumblefiz for 90 ... " What am I gonna do, sit there and add up the damage so I can calculate the precice moment the tank is at 20% ?? :)

Now all I have to do is watch the health bars of the main mob, myself, and my people. I keep an eye on the raid channel for important info, and look for Group Says that are important to me (Cripples, Mezzes, etc). I got my sk to 51 this way (and back to 46 due to losing a bet and the misuse and abuse of many many emeralds but that's another story).

So far I have gotten from level 1 to level 40 on my cleric this way with only 12 deaths ever (me and any group members) past level 10 (I ran around exploring through lvls 1-10 and died...a lot...)

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#45 Mar 25 2004 at 2:12 PM Rating: Decent
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>>Celestial Healing to %t, Remedy to %t, Superior Heal to %t etc. Who the f*** cares? Just get on with your job for heaven's sake.<<

As a cleric I take some exception to this. There are times and situations when healing must be made known. I do not announce every heal. I will warn for CHeal of course. I also warn for the GHeal/SupHeal combo, because that is a sure taunt. If I pop off a couple heals then die in a pile of mobs, I'm no good to anyone...but it helps to remind the tanks of the possibility.

Generally, I work in groups with multiple healers. A frequent group partner of mine is a shaman and he does well enough that I consider him backup healer for most things. He needs to know who I am healing so mana is not wasted by him doing the same if it's not necessary.

Our primary method of hunting at the moment is a virtually all AE caster group. That's right - no tank. So as a plate wearing priest I have a better shot of living through pounding than anyone else in the group. And heals...taunt...

Our *enchanter* pulls 20-30 mobs at a crack and he chain-stuns them. He uses shuriken to pull. Stuns are ALL his mana goes to besides downtime buffs/clarity/KEI. Needless to say if his stuns are resisted or fail he is going to be hit very hard and keeping soft squishy casters alive in such situations is difficult. So I heal him.

Now it is *VERY* important to everyone (especially my shammy) to know exactly what kind of heal I am casting. If I am casting a heal at all it means at least one stun was interrupted or resisted and there could be a break in the chain that means we all die if not brought into control and soon. As there is usually only one chanter in our group it's risky. No one else in the group HAS ae stun.

There is no time for a cheal so forget it. I won't surive the aggro of the 20-30 mobs he's pulled anyway. So the best I get off at first is a heal over time. My shaman NEEDS to know if I am casting a Celestial Health (115pts every 6 sec) or a rapid-fire Gheal/Supheal combo (closest I can come to Cheal in short time at lvl 40). He needs to know this because A) He may not have our puller targeted and could be busy dotting/nuking/debuffing, B) If I cast G/Sup combo I *will* draw aggro and need a heal of my own (which being pounded so much I can't cast on myself). If he sees "Celestial Health on %T" he knows there is something in there hitting for damage through stuns. Could just be lag, could be a resisted stun, could be a major problem. If he sees, "Heal Combo on %T" he knows we're in trouble, and he's going to need to heal me and the puller and maybe prep for evac.

Let's say I survive (and we generally do). If I am casting more heals the group needs to know -- becuse as an AE group every heal I cast is mana away from my Word line -- damage not done to 20 angry mobs. So if I am healing, the wizzies know to use that more powerful direct nuke on the highest lvl mob pulled, the shaman knows to use the most powerful dots rather than just debuffs -- we need dps and fast -- without tanks. I can heal or nuke, but not both. My people need to know which I am doing because it greatly effects what they do and how long we hang in there before evac/zone.

Why do we do this? Because our little AE group averages 2-4 full blue bubbles - per pull. And generally we do two to three such pulls before the enchanter has to med (we all med while he rounds up the horde). So far all of our deaths have been due to LD or lag.

>>This has become so ridiculous lately that I now see clerics with hot button announcements for their nukes!<<

If the cleric is the main healer I'd want to know why mana was going to this at all -- barring very special situations. But I'd bet the cleric is warning the group that she/he is casting a nuke because Plate aside we don't survive taunts well and can't heal anyone if it's interrupted by pounding. We NEED the tanks to know that mob may decide to turn around and pound us. This is also why, unless I am in an AE group where ideally no one should take damage except the mobs, I don't even have nukes memmed.

Back in the days before LDoN when I could trust all tanks to know their business to taunt the mob back off me I wouldn't have hot buttoned this kind of warning ... today.... I grouped with a cleric last night who went AFK in the middle of a battle in Karnor's. People don't know specific dungeons or their classes anymore, but that's another argument. Suffice to say that random spammers aside, we clerics do have reason to tell you all what we do now and then.
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#46 Mar 25 2004 at 3:05 PM Rating: Good
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Vashra. You're talking about a very specific group situation. That's not the norm at all...


In a normal group situation (ie: tank beating on mob, mob beating on tank, everyone else beating on mob, CC keeping all other mobs away, healer(s) healing tank), there is literally no reason to send a message when you are healing, with the exception of CH (because it takes so long and patches will be wasted unless they are actually needed to keep the tank alive). That's it. If I'm tanking, I assume you are healing. I can see my health bar move. I don't need the play by play.

I also disagree on the HoT casting. HoTs are waaaay too fast casting for anyone to see your cast message, note that they have 15 buffs already, find one that's ok to get rid of, and click it off before the HoT lands. If that's why you're doing it, you need to seriously rethink your strategy. Guess what? If I have a full buff box and I'm tanking, I tell the cleric "buff box full". Now he knows to use other heals. If it's really a hardship, he can ask me to open a slot. I'd like to point out that this gets really really really hard to do at later levels, especially if you are hunting with a bard or SK. They have songs and procs that will toss short duration buffs into your primary box (dance of the blade is one I see all the time, as well as torent of whatever). The point is that often I could clear 3 or 4 buffs out of my box prior to a fight and still end up full when you go to cast your HoT. I'll tell you if I'm full at any point, and that's your clue as a healer to switch to direct heals (or just learn to time your darn CHes better. I find zero reason to heal a pally with anything but CH, but that's another topic).


On the issue of rearanging chat boxes. Sure. I could do that. But why? I use a very simple system. I have three boxes. Combat spam that I want to know is going on (others hits, misses, etc) goes into a spam box. Combat that I care about (hits against me, hits by me) goes into a combat box. Everything else is in chat. I filter that as needed, but usually it's not needed (ooc and shout is about all I see a need to filter).


The issue is the number of things I need to pay attention to. I can't filter out "useless group messages". Some group chat is important (pull messages, CH messages, etc). No matter how I filter, I have to read that stuff. Spell messages are also hard to filter. You can turn on and off various PC messages, but you can't actually make a differentiation between PC and NPC casts in terms of chat box direction. So if you have group only spells, and NPC spells turned on, all of those will go to the same box and be the same color. This is kind of annoying, but I can deal with it.

Sure, I could split the chat from the other non-melee combat messages, but why? Now I've just got two places to watch for important stuff. Also, I now have no way to see the time order of the messages. If the last line in my "non-melee" box is "MobX begins to cast a spell", I have no idea if that's placed *after* or before the chanter mezzed the mob (or a variety of other important things). I find I can follow a combat much more easily and accurately if the group chat, spell messages, and non-combat stuff (stun messages, spell effect messages, procs, etc) are all in one box. Sure, it moves pretty fast, but I can follow it without any real trouble. At least as long as some moron isn't spewing out 3 line messages everytime he does something relatively unimportant.

I also have spent quite a bit of time adjusting the colors of various messages. I do this so that I can know at a glance, often without needing to read the messages, what has happened. Group chat has a high priority on my "I should read this" list. That's because anything being said in group during combat *should* be something I need to pay attention to. Most of the time that's true.
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King Nobby wrote:
More words please
#47 Mar 25 2004 at 3:52 PM Rating: Decent
Scholar
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480 posts
I will quit announcing my heals the moment tanks quit saying, "Heal me". You haven't died, so calm down, do your job and let me do mine.

On raids, despite the spam, I prefer the announcements so you can change to someone else.

I am in the minimalist camp. Just tell me what you are doing and who you are doing it to. No need to have "fluff" in the message.

For me the important messages...

Incoming
Heals
Canni 5
Slowed
Malo, Tash, Ro's
Mezzed

All other spells, I assume you are doing it, like snare, stun, nuke, dot, etc. No need to annouce it.
#48 Mar 25 2004 at 4:14 PM Rating: Good
Liberal Conspiracy
*******
TILT
I typically keep it short and simple, but I've seen some amusing messages as well. One of my favorites is:
"Inc Tunare's Renewal. This shareware version of CHeal is only 75% effective. Register now!"

Always good for a chuckle out of me.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#49 Mar 25 2004 at 4:31 PM Rating: Good
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1,817 posts
depends on the toon i'm playing. i usually keep the messages short and sweet after i've passed level 30 or so (before that who cares there is little tactic in playing).

Playing MA or puller - Incoming! --== %t ==-- or ASSIST me on --== %t ==--
(i've found its good to identify target in noticable context when pulling or assisting).

Playing healer - ### pt heal to %t.
(keep it simple, state the number of HP healing and who its going to. This is primarily because AAs effect # of HPs a spell heals. I put on CH or 10 sec if its a CH just so they dont forget)

debuffer - Attempting to <insert name of debuff> %t.
(anyone who has played the game can watch the action messages to see if it stuck. if they see the message again, it should reinforce that it was resisted)

thats about all I use.
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WoW,GW,CoH
#50 Mar 25 2004 at 4:41 PM Rating: Decent
the fact of the matter is this... EQ is a game its our entertainment. We pay sony wither it be monthy or in another form to play this game. If you are so self centered that you take away one persons fun of broadcasting a sometimes humourous group say line because you dislike spam, by telling them not to make hotkeys because it floods your chatbox... that is well idiotic. SoE gave us filters so if we dont want to read chat well we can filter it out. /ignore is also a nice thing to have. "Well why should i have to change the way i play" is what you are sitting here thinking... why should anyone have to change they play to cater to anyones needs.

flamming about hating spam and disliking people using hotkeys is not what this topic started out as. you forgot to read the first post... i know im not the only one who is displeased with how the thread has turned out. go back and read aubsp post. better yet reread the first one... or if you are still reading this post this is what it said
Quote:
Id like you all to share youres if you think their unusually dark, witty or just plain cute
is it me do i need my eyes checked? i dont see anything about flame here about what you hate most about peoples macros... flame here if you hate spam... flame here if you have a small moniter and people spamming are making you mad...

/em Tanniruid steps off his soapbox
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#51 Mar 25 2004 at 4:48 PM Rating: Good
Guru
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744 posts
On my shaman:

- Quiescence (2100 HoT) on %t
- incoming { %t }

On my druid:

- 3k heal on { %t } in 10 seconds
- fast heal on { %t }
- { %t } is harmonied
- incoming { %t }
- { %t } is snared

I have some lesser used ones for when I'm playing with pickup groups filled with less than stellar players:

- %t is Slowed
- { %t } has been rooted - BACK AWAY FROM IT NOW!!!
- using canni5, don't need a heal at the moment

In general, I ask the cleric if they want "slowed" messages. The good ones tend to not need them, either because they trust me to get the thing slowed or because they watch for "yawns" messages. If I'm not giving slowed messages, then I type in "resisted" if a slow is resisted (since recast is over 2 seconds, I have plenty of time to type it in and don't need a hot key for it.

Most of the time, when I root park something, I move it away from the group, so a root message is only useful for an idiot who wanders aimlessly into the rooted mob and doesn't notice his health bar going down. But I've noticed a lot of people who just root adds and yell at everyone else to move. If I used that style, I'd probably have a rooted message on my first hot key panel all the time.

Finally, most good clerics can tell the difference between canni damage and mob damage, so I don't generally need a canni5 message. I just use that when some half-asleep cleric keeps wasting mana "fast healing" my canni damage.

I only ask 3 things of hot keys from my groupmates:

1. the message should be info I NEED, not just cutesy crap
2. the message should be clear
3. the message should fit on ONE line in a reasonable size window

If the message meets both those criteria, I'm relatively happy. If people want to use emotes now and then for their other spells, that's cool with me. Just don't /gsay every stupid spell you cast. Nothing more irritating than a wizard who feels the need to announce every nuke for hours on end.


Edited, Thu Mar 25 16:48:30 2004 by Kazim
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