I am wondering what you all think about specialization on early progression, Agnarr's PoP-LDoN lock, and moving towards the live game?
I found this overview on a fandom wiki:
Alteration as the standard choice, for healing and for various other spells.
Abjuration for specific kinds of boxed clerics who are mostly used to provide Vie buff refreshment during battles, reverse damage shield and healing shield effects, and/or death save effects, while a merc or other player does the bulk of the healing.
Evocation for playstyles tightly focused on direct damage spells (e.g. for some early-game leveling strategies).
Alteration for playstyles emphasizing healing and debuffing. The late-game sporali swarm pet spells also benefit from this choice.
Conjuration for playstyles emphasizing DoT spells and short-duration damage shield effects. Also helps with auras.
Evocation for playstyles emphasizing direct damage spells.
Alteration for general-purpose playstyles, as it helps with debuffing, buffing, DoTing, and various other effects.
Evocation for playstyles focused on direct damage.
Conjuration for playstyles tightly focused on mez spells. Also helps with auras.
Divination for playstyles used in low-level AoE chain stunning setups. Generally not chosen for later level ranges.
Conjuration for most playstyles. The specialization helps with chain pet tactics, pet healing, gargoyle swarm pets, some short-duration damage shields, item summoning, beam spells, and many single-target magic-based direct damage spells.
Evocation for playstyles that emphasize the hard-hitting fire-based single-target direct damage spells and rain spells.
Alteration for most playstyles, as it helps with the efficiency of many DoTs and debuffs, lifetaps, and other utility spells.
Conjuration for playstyles tightly focused on dealing effective burst damage in a party, via short-duration conjuration DoTs that last about as long as the mobs do.
Alteration for playstyles focused on healing, buffing, and debuffing.
Conjuration for playstyles focused on DoTs. Some direct damage spells also benefit from this choice.
Evocation is the best specialization choice for all common playstyles.
The Secondary Forte choice is largely a matter of personal preference, but Abjuration is a reasonable decision for the sake of reducing the large mana costs on self-rune spells. Alteration (AoE snares) and Conjuration (temporary pets) are also options, but both are associated with spells of more trivial mana costs.
I bring this up because
1. I don't necessarily agree with all the logic in the quote and/or I don't know how that logic translates from early progression to modern end game
2. I am playing on Agnarr which creates a unique situation.
For example, many of the level 65 necromancer alteration spells are GoD era... the case for conjuration may be quite strong on Agnarr based on dot rotation math. I'm curious what others think?